My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Goblin Gang Tesla Wizard
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang Tesla
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Wizard P.E.K.K.A Mother Witch
Fireball
Goblin Gang Tesla Wizard Mother Witch
Poison
Goblin Gang Wizard Mother Witch
Lightning
Tesla Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Goblin Gang Tesla Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Goblin Gang

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
P.E.K.K.A The Log Mother Witch
Goblin Gang
P.E.K.K.A
Tesla
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Goblin Gang Wizard The Log Mother Witch
The Log
Zap P.E.K.K.A
Mother Witch
Zap P.E.K.K.A

Defense Synergies 4 16

Skeletons
Tesla Zap Wizard P.E.K.K.A The Log
Zap
Skeletons Goblin Gang Tesla P.E.K.K.A The Log Mother Witch
Goblin Gang
Tesla Zap P.E.K.K.A The Log
Tesla
Skeletons Goblin Gang The Log Zap Wizard Mother Witch
Wizard
Skeletons Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons Zap Goblin Gang Wizard
The Log
Tesla P.E.K.K.A Skeletons Zap Goblin Gang Wizard Mother Witch
Mother Witch
Zap Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
P.E.K.K.A Skeletons Zap Goblin Gang Tesla The Log
Goblin Gang Tesla P.E.K.K.A Skeletons
Tesla P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A The Log
Goblin Gang The Log Skeletons Zap Tesla Mother Witch
Tesla Zap Goblin Gang Wizard
Zap Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Tesla
Goblin Gang Mother Witch Skeletons Zap Tesla Wizard The Log
Tesla Zap Goblin Gang Wizard
Tesla P.E.K.K.A Skeletons Zap Goblin Gang Wizard The Log
Wizard Zap Goblin Gang Tesla P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla P.E.K.K.A The Log
Tesla Wizard Skeletons Goblin Gang P.E.K.K.A
Tesla Zap Goblin Gang Wizard The Log
Zap Wizard The Log Tesla Mother Witch
P.E.K.K.A Tesla
Goblin Gang Wizard Tesla P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Zap Tesla P.E.K.K.A
Zap Goblin Gang Tesla Wizard The Log
Goblin Gang P.E.K.K.A Skeletons Zap The Log
Goblin Gang P.E.K.K.A Zap Tesla The Log
P.E.K.K.A Skeletons Goblin Gang Tesla
Wizard Mother Witch Skeletons Zap Goblin Gang Tesla
Goblin Gang P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap The Log
P.E.K.K.A Skeletons Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Skeletons Zap P.E.K.K.A The Log
Zap Tesla Wizard P.E.K.K.A The Log Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Mother Witch Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard The Log Mother Witch
The Log
Wizard
The Log
Zap The Log
Zap The Log Mother Witch Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Mother Witch
Zap Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Goblin Gang
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Goblin Gang The Log
Zap
Zap The Log
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: