My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Skeleton Army
Zap
Bats Royal Giant Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Skeleton Army Ice Wizard Magic Archer
The Log
Royal Giant Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Hog Rider Skeleton Army Ice Wizard Magic Archer
Fireball
Dart Goblin Hog Rider Skeleton Army Ice Wizard Magic Archer
Poison
Bats Dart Goblin Skeleton Army Ice Wizard Magic Archer
Lightning
Ice Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Dart Goblin Skeleton Army Ice Wizard Hog Rider Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Dart Goblin Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider
Giant Snowball
Hog Rider Royal Giant Dart Goblin Magic Archer
Royal Giant
Bats Dart Goblin Ice Wizard Giant Snowball Hog Rider Magic Archer
Dart Goblin
Royal Giant Giant Snowball Hog Rider
Hog Rider
Bats Giant Snowball Royal Giant Dart Goblin Magic Archer
Skeleton Army
Ice Wizard
Royal Giant
Magic Archer
Giant Snowball Royal Giant Hog Rider

Defense Synergies 0 11

Bats
Giant Snowball Dart Goblin Ice Wizard
Giant Snowball
Bats Dart Goblin Ice Wizard Magic Archer
Royal Giant
Dart Goblin
Bats Giant Snowball Skeleton Army Ice Wizard Magic Archer
Hog Rider
Skeleton Army
Dart Goblin Ice Wizard Magic Archer
Ice Wizard
Bats Giant Snowball Dart Goblin Skeleton Army
Magic Archer
Giant Snowball Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Magic Archer
Skeleton Army Bats Dart Goblin Ice Wizard
Skeleton Army Bats Giant Snowball Dart Goblin Ice Wizard
Skeleton Army Bats Dart Goblin Ice Wizard
Skeleton Army
Skeleton Army Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Skeleton Army Ice Wizard
Skeleton Army Giant Snowball Dart Goblin Ice Wizard
Bats Dart Goblin Skeleton Army Ice Wizard Giant Snowball Magic Archer
Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Skeleton Army Bats Giant Snowball Ice Wizard
Skeleton Army Bats Giant Snowball Dart Goblin Magic Archer
Skeleton Army
Skeleton Army Giant Snowball
Bats Skeleton Army
Bats Giant Snowball Dart Goblin Skeleton Army Ice Wizard Magic Archer
Giant Snowball Bats Dart Goblin Ice Wizard Magic Archer
Dart Goblin
Skeleton Army Bats Giant Snowball Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball
Giant Snowball Magic Archer
Skeleton Army Bats
Skeleton Army Bats
Skeleton Army
Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Skeleton Army Bats Dart Goblin Ice Wizard
Skeleton Army
Bats Giant Snowball Skeleton Army Magic Archer
Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army Giant Snowball
Skeleton Army
Dart Goblin Skeleton Army Magic Archer
Skeleton Army Bats Dart Goblin Magic Archer
Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Giant Snowball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Giant Snowball Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Giant Snowball Magic Archer
Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Giant Snowball Dart Goblin Ice Wizard Magic Archer
Giant Snowball Dart Goblin
Bats Giant Snowball
Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Magic Archer Dart Goblin
Giant Snowball
Bats
Giant Snowball Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Ice Wizard Magic Archer
Giant Snowball Dart Goblin Ice Wizard Magic Archer
Giant Snowball Magic Archer
Dart Goblin Magic Archer
Bats Giant Snowball Dart Goblin Ice Wizard Magic Archer
Bats Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Bats Dart Goblin Skeleton Army Magic Archer
Giant Snowball Dart Goblin Ice Wizard Magic Archer
Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Giant Snowball
Dart Goblin
Bats Giant Snowball Dart Goblin Magic Archer
Bats Giant Snowball Dart Goblin Magic Archer
Giant Snowball Dart Goblin Magic Archer
Dart Goblin

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