My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Prince
Giant Snowball
Bomber Musketeer Princess
Zap
Bomber Royal Giant Inferno Tower Prince Princess
Barbarian Barrel
Bomber Musketeer Inferno Tower Princess
The Log
Bomber Royal Giant Mini P.E.K.K.A Musketeer Prince Princess
Earthquake
Bomber Inferno Tower
Arrows
Bomber Princess
Royal Delivery
Bomber Mini P.E.K.K.A Musketeer Prince Princess
Fireball
Bomber Musketeer Inferno Tower Princess
Poison
Bomber Musketeer Inferno Tower Princess
Lightning
Mini P.E.K.K.A Musketeer Inferno Tower Prince
Rocket
Musketeer Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Princess Mini P.E.K.K.A Musketeer Inferno Tower Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Princess Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Mini P.E.K.K.A Prince
Zap
Prince Bomber Royal Giant Mini P.E.K.K.A Musketeer Princess
Royal Giant
Bomber Zap Musketeer Princess
Mini P.E.K.K.A
Bomber Zap Musketeer Princess
Musketeer
Zap Royal Giant Mini P.E.K.K.A Prince
Inferno Tower
Prince
Zap Bomber Musketeer Princess
Princess
Zap Royal Giant Mini P.E.K.K.A Prince

Defense Synergies 1 11

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Musketeer Inferno Tower Prince Princess
Royal Giant
Mini P.E.K.K.A
Zap Bomber Musketeer Princess
Musketeer
Zap Mini P.E.K.K.A Inferno Tower
Inferno Tower
Zap Musketeer Prince Princess
Prince
Zap Inferno Tower
Princess
Zap Mini P.E.K.K.A Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Zap Musketeer Prince
Mini P.E.K.K.A Inferno Tower Prince Bomber Musketeer
Mini P.E.K.K.A Inferno Tower Prince Musketeer
Bomber Mini P.E.K.K.A Prince Princess
Bomber Zap Musketeer
Musketeer Inferno Tower Zap Princess
Zap Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Musketeer Prince Princess
Bomber Mini P.E.K.K.A Musketeer Inferno Tower Prince
Bomber Zap Musketeer Princess
Musketeer Inferno Tower Zap Princess
Mini P.E.K.K.A Inferno Tower Prince Bomber Zap Musketeer
Bomber Zap Mini P.E.K.K.A Prince Princess
Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Zap Mini P.E.K.K.A Prince
Bomber Mini P.E.K.K.A Musketeer Inferno Tower Prince
Bomber Zap Musketeer Prince
Zap Bomber Musketeer Princess
Mini P.E.K.K.A Musketeer Inferno Tower Prince
Bomber Mini P.E.K.K.A Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Prince
Bomber Zap Mini P.E.K.K.A Musketeer Prince
Zap Mini P.E.K.K.A Musketeer Inferno Tower Prince
Mini P.E.K.K.A Prince Zap Musketeer Inferno Tower
Inferno Tower Mini P.E.K.K.A Musketeer Prince
Zap Musketeer Princess
Mini P.E.K.K.A Prince Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Prince
Zap Mini P.E.K.K.A Inferno Tower Prince
Inferno Tower Musketeer
Mini P.E.K.K.A Musketeer Inferno Tower Prince
Zap Prince
Mini P.E.K.K.A Prince Inferno Tower
Bomber Musketeer Princess
Inferno Tower Bomber Zap Mini P.E.K.K.A Musketeer Prince
Bomber Zap Mini P.E.K.K.A Musketeer Inferno Tower Princess
Bomber Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess
Musketeer Prince
Bomber Zap
Zap Musketeer Princess
Bomber Musketeer Princess
Zap Princess
Zap
Mini P.E.K.K.A Musketeer Prince
Zap Musketeer Prince Princess
Zap Musketeer Princess
Musketeer Princess
Musketeer Princess
Princess Zap Musketeer Prince
Bomber Zap Musketeer Princess
Musketeer Princess
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Musketeer Prince Princess
Bomber Zap Princess
Musketeer Prince
Princess
Musketeer Prince
Zap Musketeer
Zap Bomber Princess
Zap Musketeer Princess
Zap Musketeer Prince Princess
Zap Musketeer
Zap Musketeer Princess
Zap Musketeer
Mini P.E.K.K.A
Bomber Zap Musketeer
Zap Princess
Prince
Princess
Zap Musketeer Prince Princess
Zap Musketeer Princess
Mini P.E.K.K.A Musketeer Prince Princess
Bomber Zap Musketeer Princess
Zap
Musketeer Prince
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Prince Princess
Prince

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