My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Valkyrie Battle Healer Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Barbarians Minion Horde Princess
Zap
Minion Horde Royal Giant Inferno Tower Princess
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Princess Ice Wizard
The Log
Barbarians Royal Giant Princess
Earthquake
Barbarians Inferno Tower
Arrows
Minion Horde Princess
Royal Delivery
Barbarians Minion Horde Valkyrie Battle Healer Princess Ice Wizard
Fireball
Barbarians Minion Horde Battle Healer Inferno Tower Princess Ice Wizard
Poison
Barbarians Minion Horde Battle Healer Inferno Tower Princess Ice Wizard
Lightning
Valkyrie Battle Healer Inferno Tower Ice Wizard
Rocket
Barbarians Minion Horde Valkyrie Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Inferno Tower Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Valkyrie Battle Healer Barbarians Minion Horde Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Ice Wizard Valkyrie Battle Healer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Healer
Minion Horde
Royal Giant Battle Healer
Royal Giant
Ice Wizard Minion Horde Battle Healer Princess
Valkyrie
Battle Healer
Battle Healer
Barbarians Minion Horde Royal Giant Valkyrie Princess Ice Wizard
Inferno Tower
Princess
Royal Giant Battle Healer
Ice Wizard
Royal Giant Battle Healer

Defense Synergies 0 14

Barbarians
Minion Horde
Minion Horde
Barbarians Battle Healer Inferno Tower Ice Wizard
Royal Giant
Valkyrie
Battle Healer Inferno Tower Princess Ice Wizard
Battle Healer
Minion Horde Valkyrie Inferno Tower Princess Ice Wizard
Inferno Tower
Minion Horde Valkyrie Battle Healer Princess Ice Wizard
Princess
Valkyrie Battle Healer Inferno Tower Ice Wizard
Ice Wizard
Minion Horde Valkyrie Battle Healer Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Inferno Tower
Barbarians Minion Horde Inferno Tower Valkyrie Battle Healer Ice Wizard
Barbarians Minion Horde Inferno Tower Valkyrie Ice Wizard
Barbarians Minion Horde Inferno Tower Valkyrie Ice Wizard
Barbarians Valkyrie Battle Healer Princess
Valkyrie Ice Wizard
Minion Horde Inferno Tower Princess Ice Wizard
Barbarians Valkyrie Battle Healer Inferno Tower
Barbarians Minion Horde Inferno Tower Princess Ice Wizard
Barbarians Minion Horde Valkyrie Battle Healer Inferno Tower Ice Wizard
Barbarians Minion Horde Valkyrie Ice Wizard Princess
Minion Horde Inferno Tower Princess Ice Wizard
Barbarians Minion Horde Inferno Tower Valkyrie Battle Healer Ice Wizard
Valkyrie Barbarians Minion Horde Princess
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Valkyrie Inferno Tower
Barbarians Minion Horde Valkyrie Battle Healer Ice Wizard
Valkyrie Barbarians Battle Healer Princess Ice Wizard
Barbarians Inferno Tower
Valkyrie Barbarians Minion Horde Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Battle Healer Inferno Tower
Valkyrie Battle Healer
Barbarians Minion Horde Valkyrie Battle Healer Inferno Tower
Valkyrie Barbarians Minion Horde Battle Healer Inferno Tower
Barbarians Inferno Tower Minion Horde Valkyrie Battle Healer
Minion Horde Princess Ice Wizard
Barbarians Minion Horde Valkyrie Battle Healer Inferno Tower Ice Wizard
Inferno Tower Barbarians Minion Horde Valkyrie Battle Healer
Minion Horde Barbarians Valkyrie Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Inferno Tower
Barbarians Valkyrie
Barbarians Minion Horde Valkyrie Inferno Tower
Barbarians Minion Horde Valkyrie Princess
Barbarians Inferno Tower Minion Horde Valkyrie Battle Healer
Valkyrie Barbarians Minion Horde Battle Healer Inferno Tower Princess Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie
Princess Ice Wizard
Minion Horde
Barbarians Valkyrie
Minion Horde Valkyrie
Minion Horde Princess Ice Wizard
Minion Horde Princess
Princess Ice Wizard
Minion Horde
Minion Horde Valkyrie Princess
Princess
Princess
Minion Horde Princess
Princess
Minion Horde Princess
Minion Horde Princess
Minion Horde
Princess
Valkyrie Princess
Minion Horde
Princess
Barbarians Minion Horde
Valkyrie Princess Ice Wizard
Minion Horde
Princess Ice Wizard
Princess
Minion Horde Princess Ice Wizard
Minion Horde
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde
Princess
Minion Horde Barbarians Princess
Princess Ice Wizard
Minion Horde Valkyrie Princess
Princess
Minion Horde
Minion Horde Princess
Princess
Princess

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