My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Battle Ram Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Hog Rider
Giant Snowball
Skeletons Battle Ram Hog Rider Lumberjack
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Battle Ram Ice Wizard Lumberjack
The Log
Skeletons Battle Ram Hog Rider Lumberjack
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Battle Ram Hog Rider Ice Wizard Lumberjack
Fireball
Battle Ram Hog Rider Ice Wizard Lumberjack
Poison
Ice Wizard
Lightning
Ice Golem Battle Ram Ice Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Void Ice Wizard Battle Ram Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Void

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Battle Ram Hog Rider Lumberjack
Battle Ram
Ice Golem The Log Lumberjack
Hog Rider
Ice Golem The Log Void Lumberjack
Void
Hog Rider
The Log
Battle Ram Hog Rider Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Ice Golem Battle Ram Hog Rider The Log Ice Wizard

Defense Synergies 0 10

Skeletons
Ice Golem The Log Ice Wizard Lumberjack
Ice Golem
Skeletons The Log Ice Wizard Lumberjack
Battle Ram
Hog Rider
Void
The Log
Skeletons Ice Golem Ice Wizard Lumberjack
Ice Wizard
Skeletons Ice Golem The Log Lumberjack
Lumberjack
Skeletons Ice Golem The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Void The Log
Lumberjack Skeletons The Log Ice Wizard
Lumberjack Skeletons Void Ice Wizard
Lumberjack Skeletons Ice Wizard
The Log Lumberjack
The Log Skeletons Ice Wizard Lumberjack
Void Ice Wizard
Ice Golem Void The Log
Skeletons Ice Wizard Lumberjack
Skeletons Ice Golem Ice Wizard Lumberjack
Ice Wizard Skeletons Ice Golem The Log Lumberjack
Ice Wizard
Lumberjack Skeletons The Log Ice Wizard
The Log Lumberjack
Lumberjack
The Log Lumberjack
Skeletons Lumberjack
The Log Ice Wizard Lumberjack
The Log Ice Golem Ice Wizard Lumberjack
Lumberjack
The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Ice Golem Void
Void Ice Golem The Log Lumberjack
Lumberjack Skeletons Ice Golem The Log
Lumberjack Ice Golem The Log
Skeletons Lumberjack
Skeletons Ice Golem Ice Wizard
Skeletons Ice Golem Void Ice Wizard Lumberjack
Lumberjack
Void Skeletons Ice Golem The Log
Skeletons
Lumberjack
Void The Log
Skeletons Ice Golem Lumberjack
Skeletons Ice Golem The Log Lumberjack
Ice Golem The Log Ice Wizard
Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem The Log
Void The Log Ice Wizard
Void The Log
Ice Golem Void The Log
The Log
Ice Golem Ice Wizard
The Log
The Log Ice Golem Ice Wizard
Void The Log
Void Lumberjack
Void The Log
Void
Ice Golem Void The Log
Void
Ice Golem The Log
The Log
The Log
Void The Log
Void The Log
Void The Log
Void
Void The Log
Void The Log
Ice Golem The Log Ice Wizard
Void The Log Ice Wizard
Void The Log
Void The Log
Ice Golem Void Ice Wizard
Void
Void
Void The Log
Void
The Log
Void
Ice Wizard
The Log
Void Lumberjack
The Log Ice Golem
Void
The Log
Void
Void The Log
Void
Void

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