My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Hunter Fisherman Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Skeleton Army Fisherman
Giant Snowball
Bomber Royal Recruits Skeleton Army Fisherman Lumberjack
Zap
Bomber Skeleton Army Fisherman
Barbarian Barrel
Bomber Royal Recruits Heal Spirit Skeleton Army Hunter Lumberjack
The Log
Bomber Royal Recruits Heal Spirit Skeleton Army Hunter Fisherman Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Royal Recruits Heal Spirit Skeleton Army
Royal Delivery
Bomber Royal Recruits Heal Spirit Skeleton Army Hunter Fisherman Lumberjack
Fireball
Bomber Skeleton Army Hunter Fisherman Lumberjack
Poison
Bomber Royal Recruits Skeleton Army Hunter Fisherman
Lightning
Hunter Fisherman Lumberjack Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Skeleton Army Fisherman Hunter Lumberjack Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Skeleton Army Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Heal Spirit Lumberjack Monk
Royal Recruits
Bomber Heal Spirit Lumberjack
Heal Spirit
Bomber Royal Recruits Hunter Lumberjack
Skeleton Army
Hunter
Fisherman Heal Spirit Lumberjack
Fisherman
Hunter
Lumberjack
Bomber Royal Recruits Heal Spirit Hunter
Monk
Bomber

Defense Synergies 1 6

Bomber
Royal Recruits Fisherman
Royal Recruits
Bomber Skeleton Army
Heal Spirit
Skeleton Army
Royal Recruits Lumberjack
Hunter
Fisherman Lumberjack
Fisherman
Hunter Bomber Monk
Lumberjack
Skeleton Army Hunter
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits
Skeleton Army Hunter Lumberjack Bomber Royal Recruits Fisherman Monk
Skeleton Army Hunter Fisherman Lumberjack Bomber Royal Recruits
Royal Recruits Skeleton Army Hunter Lumberjack Bomber Fisherman Monk
Bomber Royal Recruits Skeleton Army Lumberjack Monk
Skeleton Army Bomber Hunter Lumberjack
Hunter
Royal Recruits Monk
Hunter Royal Recruits Skeleton Army Fisherman Lumberjack
Skeleton Army Bomber Royal Recruits Hunter Fisherman Lumberjack
Skeleton Army Bomber Royal Recruits Hunter Fisherman Lumberjack
Hunter
Royal Recruits Skeleton Army Hunter Lumberjack Bomber
Bomber Skeleton Army Royal Recruits Hunter Lumberjack
Royal Recruits Skeleton Army Hunter Lumberjack
Skeleton Army Monk Royal Recruits Hunter Fisherman Lumberjack
Bomber Royal Recruits Skeleton Army Hunter Fisherman Lumberjack
Bomber Royal Recruits Skeleton Army Hunter Fisherman Lumberjack
Hunter Bomber Royal Recruits Fisherman Lumberjack
Royal Recruits Hunter Fisherman Lumberjack
Bomber Royal Recruits Skeleton Army Hunter Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Lumberjack Fisherman
Bomber Hunter Fisherman Lumberjack Monk
Royal Recruits Skeleton Army Lumberjack Hunter Fisherman
Royal Recruits Skeleton Army Hunter Lumberjack Fisherman Monk
Royal Recruits Skeleton Army Hunter Fisherman Lumberjack
Hunter Monk
Royal Recruits Skeleton Army Hunter Lumberjack
Royal Recruits Skeleton Army Hunter Fisherman Lumberjack
Royal Recruits Skeleton Army Monk
Royal Recruits Skeleton Army
Royal Recruits Hunter Lumberjack
Royal Recruits Skeleton Army Monk
Royal Recruits Skeleton Army Hunter Lumberjack
Royal Recruits Bomber Skeleton Army
Royal Recruits Skeleton Army Bomber Hunter Fisherman Lumberjack Monk
Bomber Royal Recruits Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Monk
Monk Fisherman
Royal Recruits
Bomber
Hunter Monk
Bomber
Hunter
Monk Fisherman
Fisherman Lumberjack
Monk Royal Recruits Fisherman
Monk
Hunter Fisherman
Fisherman Monk
Fisherman
Bomber Hunter
Royal Recruits
Monk
Bomber Fisherman
Bomber Hunter Fisherman Monk
Bomber Monk
Monk
Fisherman Monk
Royal Recruits Monk
Bomber Hunter
Fisherman
Hunter Fisherman Monk
Fisherman Monk
Fisherman
Hunter
Bomber Hunter
Monk
Monk
Royal Recruits Skeleton Army
Hunter Monk
Hunter Lumberjack
Bomber
Monk
Royal Recruits
Royal Recruits
Royal Recruits Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: