My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Bandit Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Skeleton King
Giant Snowball
Guards Witch Skeleton King
Zap
Guards Witch Bandit Skeleton King
Barbarian Barrel
Ice Spirit Guards Witch Bandit Magic Archer Skeleton King
The Log
Ice Spirit Guards Witch Bandit Skeleton King
Earthquake
Guards Witch Skeleton King
Arrows
Ice Spirit Guards Witch Skeleton King
Royal Delivery
Ice Spirit Guards Witch P.E.K.K.A Bandit Magic Archer Skeleton King
Fireball
Witch Bandit Magic Archer Skeleton King
Poison
Guards Witch Magic Archer Skeleton King
Lightning
Witch Bandit Magic Archer Skeleton King
Rocket
Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Bandit Poison Magic Archer Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Guards Bandit Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Guards Witch Bandit
Guards
Ice Spirit Bandit
Poison
P.E.K.K.A
Witch
Ice Spirit P.E.K.K.A Bandit Skeleton King
P.E.K.K.A
Ice Spirit Poison Magic Archer Witch
Bandit
Ice Spirit Guards Witch Magic Archer
Magic Archer
P.E.K.K.A Bandit
Skeleton King
Witch

Defense Synergies 0 11

Ice Spirit
Guards Poison Witch P.E.K.K.A Bandit Magic Archer
Guards
Ice Spirit Poison Witch Magic Archer
Poison
Ice Spirit Guards
Witch
Ice Spirit Guards Bandit
P.E.K.K.A
Ice Spirit
Bandit
Ice Spirit Witch Magic Archer
Magic Archer
Ice Spirit Guards Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
P.E.K.K.A Ice Spirit Witch Bandit
Witch P.E.K.K.A Bandit
Witch P.E.K.K.A Guards Bandit Skeleton King
Poison P.E.K.K.A
Guards Bandit Magic Archer
Ice Spirit Poison Witch Magic Archer
Poison P.E.K.K.A Bandit Magic Archer
Witch P.E.K.K.A Skeleton King
Guards Ice Spirit Bandit
Guards Poison Witch Bandit Magic Archer Skeleton King
Poison Witch Magic Archer
P.E.K.K.A Ice Spirit Guards Witch Bandit
Ice Spirit Guards Poison Witch P.E.K.K.A Magic Archer Skeleton King
P.E.K.K.A Bandit Skeleton King
Ice Spirit P.E.K.K.A Bandit
Poison Witch P.E.K.K.A
Ice Spirit Guards Witch Bandit Magic Archer
Poison Witch Ice Spirit Guards Bandit Magic Archer
P.E.K.K.A
Guards Poison Witch P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A Bandit
Poison Bandit Magic Archer
Guards P.E.K.K.A Bandit Ice Spirit Witch
Guards P.E.K.K.A Bandit
P.E.K.K.A Guards Witch Bandit
Poison Ice Spirit Witch Magic Archer
Guards P.E.K.K.A Witch Bandit
P.E.K.K.A
P.E.K.K.A Ice Spirit Poison Witch Bandit Magic Archer
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch
P.E.K.K.A Guards Poison
P.E.K.K.A Guards Witch Bandit Skeleton King
Witch Magic Archer
Guards Witch Ice Spirit Poison P.E.K.K.A Magic Archer Skeleton King
Poison Witch P.E.K.K.A Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards Bandit
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Guards Poison
Poison Magic Archer
Poison Ice Spirit Witch Magic Archer
Poison Witch Magic Archer
Poison Ice Spirit Magic Archer
Poison Bandit
Guards Poison
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Poison Witch Bandit Magic Archer
Magic Archer Poison Bandit
Poison
Poison Bandit Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison
Poison
Poison Ice Spirit Witch Magic Archer
Witch
Poison Witch Bandit Magic Archer
Poison Witch Bandit Magic Archer
Poison Bandit Magic Archer
Poison Witch Magic Archer
Ice Spirit Guards Poison Witch
Poison Bandit Magic Archer
Ice Spirit Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Ice Spirit Guards Witch Bandit Magic Archer
Poison Witch Magic Archer
Poison Magic Archer
Poison Magic Archer Skeleton King
Poison
P.E.K.K.A
Ice Spirit Guards Poison Witch Magic Archer Skeleton King
Poison Witch Magic Archer
Poison Witch Bandit Magic Archer
P.E.K.K.A

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