My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs
Giant Snowball
Skeletons Fire Spirit Bats Royal Hogs
Zap
Skeletons Fire Spirit Bats Royal Hogs
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Bomb Tower Royal Hogs Barbarian Hut
The Log
Skeletons Electro Spirit Fire Spirit Royal Hogs Barbarian Hut
Earthquake
Skeletons Bomb Tower Royal Hogs Barbarian Hut
Arrows
Skeletons Electro Spirit Fire Spirit Bats Royal Hogs
Royal Delivery
Skeletons Electro Spirit Fire Spirit Bats Royal Hogs
Fireball
Bomb Tower Royal Hogs Barbarian Hut
Poison
Bats Bomb Tower Royal Hogs Barbarian Hut
Lightning
Bomb Tower Barbarian Hut
Rocket
Bomb Tower Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Bats Bomb Tower Freeze Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Bats

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fire Spirit
Royal Hogs Barbarian Hut
Bats
Barbarian Hut Royal Hogs
Bomb Tower
Royal Hogs
Fire Spirit Bats Barbarian Hut
Barbarian Hut
Bats Fire Spirit Royal Hogs
Freeze

Defense Synergies 1 7

Skeletons
Electro Spirit Fire Spirit Bats Bomb Tower Barbarian Hut
Electro Spirit
Skeletons
Fire Spirit
Skeletons
Bats
Barbarian Hut Skeletons Bomb Tower Freeze
Bomb Tower
Skeletons Bats
Royal Hogs
Barbarian Hut
Bats Skeletons
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Bomb Tower Barbarian Hut Skeletons Bats
Bomb Tower Barbarian Hut Skeletons Fire Spirit Bats Freeze
Bomb Tower Barbarian Hut Skeletons Bats
Bomb Tower
Freeze Skeletons Electro Spirit Fire Spirit Bats Bomb Tower
Bats Electro Spirit Fire Spirit Bomb Tower Barbarian Hut Freeze
Barbarian Hut Electro Spirit Bomb Tower
Barbarian Hut Skeletons Bomb Tower
Skeletons Fire Spirit
Bats Skeletons Electro Spirit Bomb Tower Freeze
Bats Barbarian Hut
Bomb Tower Barbarian Hut Skeletons Fire Spirit Bats Freeze
Fire Spirit Bomb Tower Barbarian Hut Electro Spirit Bats Freeze
Barbarian Hut Bomb Tower
Bomb Tower Barbarian Hut Freeze
Bomb Tower Barbarian Hut Skeletons Bats
Fire Spirit Bomb Tower Electro Spirit Bats Barbarian Hut
Bomb Tower Freeze Electro Spirit Fire Spirit Bats Barbarian Hut
Barbarian Hut Bomb Tower
Electro Spirit Fire Spirit Bats Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons
Bomb Tower
Skeletons Bats Bomb Tower Barbarian Hut
Bats Barbarian Hut
Barbarian Hut Skeletons
Fire Spirit Skeletons Electro Spirit Bats Bomb Tower Freeze
Skeletons Bats Bomb Tower Barbarian Hut
Bomb Tower Barbarian Hut
Freeze Skeletons Electro Spirit Bats Bomb Tower Barbarian Hut
Skeletons Barbarian Hut
Bats Bomb Tower
Skeletons Bomb Tower Barbarian Hut
Bomb Tower Barbarian Hut
Skeletons Electro Spirit Bats Bomb Tower Barbarian Hut Freeze
Bats Electro Spirit Bomb Tower Barbarian Hut Freeze
Electro Spirit Bomb Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze
Barbarian Hut
Barbarian Hut Freeze
Fire Spirit
Electro Spirit Fire Spirit Bats Freeze
Fire Spirit
Fire Spirit Barbarian Hut Freeze
Fire Spirit Bats
Fire Spirit
Fire Spirit Barbarian Hut
Freeze
Barbarian Hut
Barbarian Hut
Barbarian Hut
Freeze
Bats
Fire Spirit
Fire Spirit
Barbarian Hut
Freeze Electro Spirit Fire Spirit
Fire Spirit Bats
Electro Spirit Bats Freeze
Electro Spirit Freeze
Electro Spirit Fire Spirit Bats Barbarian Hut Freeze
Fire Spirit
Freeze
Electro Spirit Bats Freeze
Bats
Freeze

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