My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards Dark Prince
Giant Snowball
Skeletons Cannon Hog Rider Guards
Zap
Skeletons Cannon Guards Dark Prince Goblin Giant
Barbarian Barrel
Skeletons Cannon Guards Dark Prince
The Log
Skeletons Cannon Hog Rider Guards Dark Prince
Earthquake
Skeletons Cannon Hog Rider Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Hog Rider Guards Dark Prince
Fireball
Cannon Hog Rider
Poison
Cannon Guards
Lightning
Cannon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Cannon Guards Tornado Hog Rider Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Cannon Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Hog Rider
Rage Guards Tornado Dark Prince
Rage
Hog Rider Dark Prince Goblin Giant
Guards
Hog Rider
Tornado
Hog Rider Dark Prince Goblin Giant
Dark Prince
Hog Rider Rage Tornado Goblin Giant
Goblin Giant
Rage Tornado Dark Prince

Defense Synergies 1 6

Skeletons
Cannon Tornado Dark Prince
Cannon
Skeletons Guards Dark Prince
Hog Rider
Rage
Guards
Cannon
Tornado
Skeletons Dark Prince Goblin Giant
Dark Prince
Skeletons Cannon Tornado
Goblin Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Giant
Skeletons Cannon Dark Prince
Cannon Tornado Skeletons Dark Prince
Cannon Skeletons Guards Dark Prince
Tornado Dark Prince
Tornado Skeletons Cannon Guards Dark Prince
Tornado Cannon
Cannon Goblin Giant
Cannon Skeletons Tornado
Guards Tornado Skeletons Cannon Dark Prince
Guards Skeletons Cannon Tornado Dark Prince Goblin Giant
Tornado
Cannon Skeletons Guards Dark Prince
Cannon Guards Tornado Dark Prince
Cannon
Tornado Cannon
Skeletons Cannon Tornado Dark Prince
Cannon Guards Tornado Dark Prince
Tornado Cannon Guards Dark Prince
Cannon Tornado
Dark Prince Cannon Guards Goblin Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Dark Prince
Guards Skeletons Dark Prince Goblin Giant
Guards Dark Prince Tornado Goblin Giant
Skeletons Cannon Guards Dark Prince Goblin Giant
Skeletons Tornado Goblin Giant
Guards Dark Prince Skeletons Goblin Giant
Dark Prince Goblin Giant
Skeletons Tornado Dark Prince
Skeletons Cannon Guards Goblin Giant
Guards Dark Prince
Guards Tornado Dark Prince Goblin Giant
Dark Prince Skeletons Cannon Guards Goblin Giant
Cannon
Guards Skeletons Tornado Dark Prince Goblin Giant
Cannon Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado
Goblin Giant
Guards Dark Prince
Dark Prince
Tornado Goblin Giant
Tornado
Tornado
Tornado
Guards Tornado
Tornado Dark Prince
Tornado
Tornado
Dark Prince
Tornado
Tornado
Tornado
Tornado Dark Prince
Tornado
Tornado
Tornado
Tornado
Guards
Guards Dark Prince
Tornado
Dark Prince
Tornado
Dark Prince
Guards Tornado
Tornado
Tornado Dark Prince Goblin Giant

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