My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Knight Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Goblins Dart Goblin
Zap
Skeletons Fire Spirit Goblins Dart Goblin
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Goblins Knight Dart Goblin
The Log
Skeletons Fire Spirit Ice Spirit Goblins Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Ice Spirit Goblins Dart Goblin
Royal Delivery
Skeletons Fire Spirit Ice Spirit Goblins Knight Dart Goblin
Fireball
Dart Goblin
Poison
Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Ice Spirit Goblins The Log Knight Dart Goblin

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Fire Spirit Ice Spirit

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight
Ice Spirit
Knight Goblins Dart Goblin
Goblins
Ice Spirit
Knight
Ice Spirit Dart Goblin Fire Spirit The Log
Dart Goblin
Knight Ice Spirit Mirror The Log
Mirror
The Log Dart Goblin
The Log
Mirror Knight Dart Goblin

Defense Synergies 3 17

Skeletons
Dart Goblin Fire Spirit Ice Spirit Knight The Log
Fire Spirit
Knight Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Goblins Knight Dart Goblin The Log
Goblins
Ice Spirit Knight Dart Goblin The Log
Knight
Fire Spirit Dart Goblin Skeletons Ice Spirit Goblins The Log
Dart Goblin
Skeletons Knight Ice Spirit Goblins Mirror The Log
Mirror
Dart Goblin The Log
The Log
Skeletons Fire Spirit Ice Spirit Goblins Knight Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
Skeletons Ice Spirit Goblins Knight Dart Goblin The Log
Skeletons Fire Spirit Goblins Knight Dart Goblin
Skeletons Goblins Knight Dart Goblin
The Log
The Log Skeletons Fire Spirit Goblins Dart Goblin
Dart Goblin Fire Spirit Ice Spirit
Dart Goblin The Log
Skeletons Goblins
Knight Skeletons Fire Spirit Ice Spirit Goblins Dart Goblin
Goblins Dart Goblin Skeletons Knight The Log
Dart Goblin
Skeletons Fire Spirit Ice Spirit Knight The Log
Fire Spirit Ice Spirit Goblins Dart Goblin The Log
Knight
Ice Spirit The Log
Skeletons Goblins Knight
Fire Spirit Ice Spirit Goblins Knight Dart Goblin The Log
The Log Fire Spirit Ice Spirit Knight Dart Goblin
Dart Goblin
Fire Spirit Goblins Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblins
Knight The Log
Skeletons Ice Spirit Goblins Knight The Log
Knight The Log
Skeletons Knight
Fire Spirit Skeletons Ice Spirit Dart Goblin
Skeletons Goblins Knight Dart Goblin
Knight
Skeletons Ice Spirit Goblins Knight The Log
Skeletons Dart Goblin
Knight Dart Goblin
The Log
Skeletons Knight
Dart Goblin
Skeletons Ice Spirit Goblins Knight Dart Goblin The Log
Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Ice Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit Goblins
Knight Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
The Log Fire Spirit Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin
The Log
Knight Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: