My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Battle Ram Wizard
The Log
Skeletons Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Fireball
Battle Ram Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Mini P.E.K.K.A Battle Ram Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Arrows Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Arrows Wizard Mirror
Battle Ram
Arrows Mirror P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rocket
Mirror
Mirror
Arrows Mini P.E.K.K.A Battle Ram Rocket
P.E.K.K.A
Arrows Battle Ram Wizard

Defense Synergies 1 8

Skeletons
Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows
Mirror Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Wizard Mirror
Battle Ram
Wizard
Skeletons Mini P.E.K.K.A P.E.K.K.A
Rocket
Mirror
Arrows Mini P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons
Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Rocket P.E.K.K.A
Arrows Skeletons
Rocket Arrows Wizard
Rocket Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A
Skeletons Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard Rocket
Wizard Rocket Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A P.E.K.K.A
Wizard Skeletons Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Rocket
P.E.K.K.A Skeletons Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A
P.E.K.K.A Skeletons Mini P.E.K.K.A
Arrows Wizard Rocket Skeletons
Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Skeletons Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A
Rocket P.E.K.K.A Arrows
Mini P.E.K.K.A Rocket P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Mini P.E.K.K.A Rocket P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Mini P.E.K.K.A
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Rocket
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Rocket
Rocket
Rocket

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