My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Skeleton Barrel Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Skeleton Barrel Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Fire Spirit Skeleton Barrel Electro Dragon
Zap
Skeletons Fire Spirit Skeleton Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Skeleton Barrel Wizard
The Log
Skeletons Fire Spirit Ice Spirit Skeleton Barrel
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Ice Spirit Skeleton Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Skeleton Barrel Battle Healer Wizard Electro Dragon P.E.K.K.A
Fireball
Skeleton Barrel Battle Healer Wizard Electro Dragon
Poison
Skeleton Barrel Battle Healer Wizard Electro Dragon
Lightning
Battle Healer Wizard Electro Dragon
Rocket
Battle Healer Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Battle Healer P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Skeleton Barrel Battle Healer Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Spirit Skeleton Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Skeleton Barrel Battle Healer
Ice Spirit
P.E.K.K.A Skeleton Barrel Battle Healer
Skeleton Barrel
Fire Spirit Ice Spirit Battle Healer
Battle Healer
Electro Dragon Fire Spirit Ice Spirit Skeleton Barrel
Wizard
P.E.K.K.A
Electro Dragon
Battle Healer P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Wizard Electro Dragon

Defense Synergies 1 14

Skeletons
Fire Spirit Ice Spirit Battle Healer Wizard Electro Dragon P.E.K.K.A
Fire Spirit
Skeletons Ice Spirit Battle Healer P.E.K.K.A
Ice Spirit
Skeletons Fire Spirit Battle Healer Wizard Electro Dragon P.E.K.K.A
Skeleton Barrel
Battle Healer
Electro Dragon Skeletons Fire Spirit Ice Spirit
Wizard
Skeletons Ice Spirit P.E.K.K.A
Electro Dragon
Battle Healer Skeletons Ice Spirit
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Electro Dragon
P.E.K.K.A Skeletons Ice Spirit Battle Healer Electro Dragon
P.E.K.K.A Skeletons Fire Spirit Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
Battle Healer P.E.K.K.A
Skeletons Fire Spirit Electro Dragon
Fire Spirit Ice Spirit Wizard Electro Dragon
Skeleton Barrel Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Fire Spirit Ice Spirit Battle Healer
Skeletons Wizard Electro Dragon
Wizard Electro Dragon
P.E.K.K.A Skeletons Fire Spirit Ice Spirit Battle Healer Wizard Electro Dragon
Fire Spirit Wizard Ice Spirit Electro Dragon P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Wizard Skeletons Electro Dragon P.E.K.K.A
Fire Spirit Ice Spirit Battle Healer Wizard Electro Dragon
Wizard Fire Spirit Ice Spirit Battle Healer Electro Dragon
P.E.K.K.A
Wizard Fire Spirit Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer P.E.K.K.A
Skeleton Barrel Battle Healer Wizard Electro Dragon
P.E.K.K.A Skeletons Ice Spirit Battle Healer Electro Dragon
P.E.K.K.A Battle Healer
P.E.K.K.A Skeletons Battle Healer
Fire Spirit Wizard Skeletons Ice Spirit Skeleton Barrel Electro Dragon
P.E.K.K.A Skeletons Battle Healer
P.E.K.K.A Battle Healer
Electro Dragon P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Skeletons Wizard
Wizard Electro Dragon
Electro Dragon Skeletons Ice Spirit Battle Healer P.E.K.K.A
Battle Healer Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel
Wizard Fire Spirit
Wizard Fire Spirit Ice Spirit Skeleton Barrel Electro Dragon
Fire Spirit Wizard
Fire Spirit Ice Spirit Skeleton Barrel Wizard Electro Dragon
Skeleton Barrel Wizard Electro Dragon
Fire Spirit Electro Dragon
Skeleton Barrel Wizard Electro Dragon
Fire Spirit Wizard Electro Dragon
Fire Spirit Skeleton Barrel
Skeleton Barrel Electro Dragon
Skeleton Barrel
Skeleton Barrel Wizard Electro Dragon
Skeleton Barrel Wizard Electro Dragon
Fire Spirit Skeleton Barrel Wizard Electro Dragon
Fire Spirit Skeleton Barrel Wizard Electro Dragon
Wizard
Skeleton Barrel Electro Dragon
Fire Spirit Ice Spirit Wizard Electro Dragon
Skeleton Barrel Wizard Electro Dragon
Skeleton Barrel Wizard Electro Dragon
Skeleton Barrel
Fire Spirit Wizard Electro Dragon
Electro Dragon Ice Spirit Skeleton Barrel Wizard
Wizard Electro Dragon
Ice Spirit Electro Dragon
P.E.K.K.A
Wizard
Skeleton Barrel Fire Spirit Ice Spirit Electro Dragon
Fire Spirit Wizard Electro Dragon
Wizard Electro Dragon
Skeleton Barrel Wizard Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Ice Spirit
Electro Dragon
Electro Dragon Skeleton Barrel
P.E.K.K.A
Wizard Electro Dragon

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