My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Barbarian Hut Rune Giant X-Bow Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant X-Bow Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Little Prince
Zap
Tombstone X-Bow Little Prince
Barbarian Barrel
Tombstone Barbarian Hut X-Bow Little Prince
The Log
Tombstone Barbarian Hut X-Bow Little Prince
Earthquake
Tombstone Barbarian Hut X-Bow
Arrows
Tombstone Little Prince
Royal Delivery
Little Prince
Fireball
Tombstone Barbarian Hut X-Bow Little Prince
Poison
Tombstone Barbarian Hut X-Bow Little Prince
Lightning
Tombstone Barbarian Hut X-Bow Little Prince
Rocket
Barbarian Hut X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Rune Giant Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Tombstone Little Prince Rune Giant Barbarian Hut X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Tombstone Little Prince

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Barbarian Hut X-Bow
Tombstone
Barbarian Hut
Arrows X-Bow
Rune Giant
Berserker Little Prince
X-Bow
Arrows Barbarian Hut
Electro Giant
Little Prince
Rune Giant

Defense Synergies 0 5

Berserker
Arrows
Tombstone Barbarian Hut Little Prince
Tombstone
Arrows X-Bow
Barbarian Hut
Arrows X-Bow
Rune Giant
X-Bow
Tombstone Barbarian Hut
Electro Giant
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone X-Bow
Barbarian Hut Tombstone X-Bow
Barbarian Hut Tombstone
Barbarian Hut Tombstone
Arrows Tombstone X-Bow
Arrows X-Bow
Arrows Tombstone Barbarian Hut X-Bow Little Prince
Barbarian Hut Arrows X-Bow Electro Giant
Barbarian Hut Tombstone X-Bow
Little Prince
Berserker Arrows Tombstone X-Bow Electro Giant
Arrows Barbarian Hut
Tombstone Barbarian Hut X-Bow
Barbarian Hut Arrows Tombstone X-Bow
Barbarian Hut Tombstone X-Bow
Barbarian Hut X-Bow Electro Giant
Barbarian Hut Arrows Tombstone X-Bow
Arrows Tombstone Barbarian Hut X-Bow Little Prince
Arrows Tombstone Barbarian Hut Little Prince
Barbarian Hut
Arrows Electro Giant Little Prince
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Tombstone X-Bow Electro Giant
Arrows X-Bow
Tombstone Barbarian Hut
Barbarian Hut X-Bow
Barbarian Hut Tombstone
Arrows Electro Giant
Tombstone Barbarian Hut
Barbarian Hut
Tombstone Barbarian Hut X-Bow
Tombstone Barbarian Hut
Tombstone
Arrows Electro Giant
Tombstone Barbarian Hut
Barbarian Hut Electro Giant
Tombstone Electro Giant Barbarian Hut X-Bow Little Prince
Arrows Barbarian Hut Electro Giant
Arrows Tombstone Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut X-Bow
Arrows X-Bow
Arrows Barbarian Hut X-Bow
Arrows Barbarian Hut
Arrows
Arrows Electro Giant
Arrows
Arrows X-Bow Barbarian Hut
Arrows X-Bow
X-Bow
Arrows X-Bow
Arrows
Barbarian Hut
Arrows X-Bow
Arrows Barbarian Hut X-Bow
X-Bow Arrows Barbarian Hut
Arrows Barbarian Hut X-Bow
Arrows
Arrows X-Bow
Arrows X-Bow Electro Giant Little Prince
X-Bow
Arrows
X-Bow
Arrows Barbarian Hut X-Bow
Arrows Electro Giant Little Prince
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow
Arrows X-Bow Electro Giant Little Prince
Electro Giant
Arrows X-Bow
Arrows
Arrows
Tombstone Barbarian Hut X-Bow
Arrows
Arrows
Arrows
Arrows Electro Giant
Electro Giant
X-Bow Electro Giant Little Prince

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