My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Dark Prince Prince
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Firecracker Dark Prince Prince
Barbarian Barrel
Archers Knight Goblin Gang Firecracker Valkyrie Dark Prince
The Log
Archers Goblin Gang Firecracker Dark Prince Prince
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Knight Goblin Gang Firecracker Valkyrie Dark Prince Prince
Fireball
Archers Goblin Gang Firecracker
Poison
Archers Goblin Gang Firecracker
Lightning
Knight Valkyrie Dark Prince Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Knight Goblin Gang Firecracker Valkyrie Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Knight Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Dark Prince Prince
Knight
Archers Goblin Gang Firecracker Prince
Goblin Gang
Knight Firecracker Valkyrie Mirror Dark Prince Prince
Firecracker
Knight Goblin Gang Valkyrie Mirror Dark Prince Prince
Valkyrie
Archers Prince Goblin Gang Firecracker Dark Prince
Mirror
Goblin Gang Firecracker
Dark Prince
Prince Archers Goblin Gang Firecracker Valkyrie
Prince
Valkyrie Dark Prince Archers Knight Goblin Gang Firecracker

Defense Synergies 5 14

Archers
Knight Valkyrie Goblin Gang Firecracker Dark Prince
Knight
Archers Goblin Gang Firecracker
Goblin Gang
Knight Archers Firecracker Valkyrie Mirror Dark Prince Prince
Firecracker
Knight Valkyrie Archers Goblin Gang Mirror Dark Prince Prince
Valkyrie
Archers Firecracker Goblin Gang Mirror Prince
Mirror
Goblin Gang Firecracker Valkyrie
Dark Prince
Archers Goblin Gang Firecracker Prince
Prince
Goblin Gang Firecracker Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Knight Goblin Gang Firecracker Valkyrie Dark Prince Prince
Goblin Gang Prince Archers Knight Valkyrie Dark Prince
Prince Knight Goblin Gang Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince Prince
Goblin Gang Archers Firecracker Valkyrie Dark Prince
Archers Goblin Gang Firecracker
Valkyrie
Goblin Gang Prince
Knight Goblin Gang Archers Firecracker Valkyrie Dark Prince Prince
Archers Goblin Gang Valkyrie Knight Firecracker Dark Prince
Archers Goblin Gang Firecracker
Prince Knight Goblin Gang Valkyrie Dark Prince
Valkyrie Goblin Gang Firecracker Dark Prince Prince
Knight Goblin Gang Prince
Goblin Gang Prince
Knight Goblin Gang Firecracker Valkyrie Dark Prince Prince
Valkyrie Archers Knight Goblin Gang Firecracker Dark Prince Prince
Valkyrie Archers Knight Firecracker Dark Prince
Prince
Goblin Gang Valkyrie Dark Prince Archers Knight Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Archers Dark Prince Prince
Archers Knight Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Knight Valkyrie Dark Prince Prince
Goblin Gang Valkyrie Dark Prince Prince Knight
Knight Goblin Gang Valkyrie Dark Prince Prince
Firecracker Archers Goblin Gang
Goblin Gang Dark Prince Prince Archers Knight Valkyrie
Knight Valkyrie Dark Prince Prince
Knight Firecracker Valkyrie Dark Prince Prince
Goblin Gang
Knight Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince
Dark Prince Prince Knight Goblin Gang Valkyrie
Archers Firecracker Valkyrie
Goblin Gang Archers Knight Firecracker Valkyrie Dark Prince Prince
Valkyrie Archers Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie Dark Prince Prince
Firecracker Valkyrie Dark Prince
Firecracker
Archers Firecracker
Firecracker
Firecracker
Goblin Gang Prince
Firecracker Knight Valkyrie Dark Prince Prince
Archers Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker
Archers Firecracker Dark Prince Prince
Firecracker Valkyrie
Prince
Prince
Firecracker Valkyrie Dark Prince
Firecracker
Prince
Firecracker
Archers Firecracker
Firecracker
Firecracker
Prince
Firecracker
Archers Goblin Gang Dark Prince Prince
Archers Firecracker
Knight Goblin Gang Firecracker Valkyrie Dark Prince Prince
Firecracker
Firecracker Dark Prince Prince
Goblin Gang Firecracker
Firecracker
Firecracker Dark Prince Prince
Prince
Firecracker

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