My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Hogs
Giant Snowball
Skeletons Minions Barbarians Royal Hogs
Zap
Skeletons Minions Royal Hogs
Barbarian Barrel
Skeletons Barbarians Valkyrie Royal Hogs
The Log
Skeletons Barbarians Royal Hogs
Earthquake
Skeletons Barbarians Royal Hogs
Arrows
Skeletons Minions Royal Hogs
Royal Delivery
Skeletons Minions Barbarians Valkyrie Royal Hogs Mother Witch
Fireball
Minions Barbarians Royal Hogs Mother Witch
Poison
Minions Barbarians Royal Hogs Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Barbarians Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Fireball Valkyrie Mother Witch Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Minions Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Valkyrie Royal Hogs
Barbarians
Fireball
Royal Hogs The Log
Valkyrie
Minions Royal Hogs Mother Witch
Royal Hogs
Mother Witch Minions Fireball Valkyrie The Log
The Log
Fireball Royal Hogs
Mother Witch
Royal Hogs Valkyrie

Defense Synergies 2 7

Skeletons
Minions The Log
Minions
Valkyrie Skeletons The Log
Barbarians
Fireball
The Log Valkyrie
Valkyrie
Minions Fireball The Log Mother Witch
Royal Hogs
The Log
Fireball Skeletons Minions Valkyrie Mother Witch
Mother Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log
Barbarians Skeletons Minions Valkyrie The Log
Barbarians Skeletons Minions Valkyrie
Barbarians Skeletons Minions Valkyrie
Barbarians Fireball Valkyrie The Log
Fireball The Log Skeletons Minions Valkyrie Mother Witch
Minions Fireball
Barbarians Fireball Valkyrie The Log
Barbarians Skeletons Minions
Skeletons Barbarians Valkyrie
Minions Barbarians Valkyrie Mother Witch Skeletons Fireball The Log
Minions Fireball
Barbarians Skeletons Minions Fireball Valkyrie The Log
Fireball Valkyrie Minions Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Skeletons Minions Fireball Valkyrie
Fireball Valkyrie Minions Barbarians The Log
Valkyrie The Log Minions Barbarians Fireball Mother Witch
Barbarians
Valkyrie Minions Barbarians Fireball The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons Fireball
Fireball Valkyrie The Log
Barbarians Skeletons Minions Valkyrie The Log
Valkyrie Barbarians Fireball The Log
Barbarians Skeletons Valkyrie
Fireball Mother Witch Skeletons Minions
Skeletons Minions Barbarians Fireball Valkyrie
Barbarians Valkyrie
Skeletons Minions Barbarians Fireball Valkyrie The Log
Skeletons Barbarians
Minions Barbarians Valkyrie
Barbarians Fireball Valkyrie The Log
Barbarians Skeletons Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Skeletons Minions Fireball Valkyrie The Log
Minions Valkyrie Barbarians Fireball The Log Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Mother Witch Minions
The Log
Fireball The Log
Fireball The Log
Minions Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log
Fireball Valkyrie The Log Mother Witch
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Mother Witch Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Barbarians Fireball
Fireball
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log
Fireball

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