My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Furnace Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Furnace Skeleton Army Lumberjack
Zap
Firecracker Furnace Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Furnace Wizard Skeleton Army Lumberjack
The Log
Firecracker Elite Barbarians Furnace Skeleton Army Lumberjack
Earthquake
Firecracker Furnace Skeleton Army
Arrows
Firecracker Furnace Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Valkyrie Wizard Skeleton Army Lumberjack
Fireball
Firecracker Elite Barbarians Furnace Wizard Skeleton Army Lumberjack
Poison
Firecracker Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Furnace Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Valkyrie Furnace Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Valkyrie Furnace Lumberjack
Firecracker
Zap Elite Barbarians Valkyrie Lumberjack
Elite Barbarians
Zap Valkyrie Firecracker Furnace Wizard Lumberjack
Valkyrie
Elite Barbarians Lumberjack Zap Firecracker Furnace Wizard
Furnace
Zap Elite Barbarians Valkyrie
Wizard
Elite Barbarians Valkyrie Lumberjack
Skeleton Army
Lumberjack
Valkyrie Zap Firecracker Elite Barbarians Wizard

Defense Synergies 2 17

Zap
Firecracker Elite Barbarians Valkyrie Furnace Skeleton Army Lumberjack
Firecracker
Valkyrie Zap Skeleton Army Lumberjack
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Firecracker Elite Barbarians Zap Furnace Wizard Lumberjack
Furnace
Zap Valkyrie Skeleton Army Lumberjack
Wizard
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army
Zap Firecracker Furnace Wizard Lumberjack
Lumberjack
Zap Firecracker Valkyrie Furnace Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
Elite Barbarians Skeleton Army Lumberjack Zap Firecracker Valkyrie Furnace
Furnace Skeleton Army Lumberjack Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Lumberjack Firecracker Valkyrie Furnace
Firecracker Elite Barbarians Valkyrie Skeleton Army Lumberjack
Skeleton Army Zap Firecracker Valkyrie Furnace Lumberjack
Furnace Zap Firecracker Wizard
Zap Valkyrie
Elite Barbarians Furnace Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Firecracker Valkyrie Lumberjack
Valkyrie Skeleton Army Zap Firecracker Furnace Wizard Lumberjack
Zap Firecracker Furnace Wizard
Furnace Skeleton Army Lumberjack Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Army Zap Firecracker Furnace Lumberjack
Elite Barbarians Skeleton Army Furnace Lumberjack
Skeleton Army Zap Elite Barbarians Furnace Lumberjack
Wizard Firecracker Elite Barbarians Valkyrie Furnace Skeleton Army Lumberjack
Valkyrie Zap Firecracker Elite Barbarians Furnace Wizard Skeleton Army Lumberjack
Zap Valkyrie Furnace Wizard Firecracker Lumberjack
Elite Barbarians Lumberjack
Valkyrie Wizard Skeleton Army Firecracker Elite Barbarians Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians Furnace
Zap Firecracker Elite Barbarians Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Zap Elite Barbarians Valkyrie Furnace
Valkyrie Skeleton Army Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Firecracker Furnace Wizard Zap
Skeleton Army Elite Barbarians Valkyrie Furnace Lumberjack
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Zap Firecracker Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie Lumberjack
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard Lumberjack
Wizard Firecracker Valkyrie Furnace Skeleton Army
Elite Barbarians Skeleton Army Zap Firecracker Valkyrie Furnace Lumberjack
Valkyrie Zap Firecracker Elite Barbarians Wizard
Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie Furnace
Firecracker Wizard Zap Furnace
Firecracker Furnace Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians Lumberjack
Firecracker Zap Valkyrie Wizard
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians Furnace
Zap Firecracker Furnace Wizard
Firecracker Furnace Wizard
Zap Firecracker Wizard
Zap Firecracker Valkyrie Wizard
Wizard
Zap
Zap Firecracker Valkyrie Furnace Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Firecracker Furnace Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Skeleton Army
Zap Firecracker Wizard
Firecracker Valkyrie Wizard Lumberjack
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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