My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Firecracker Elixir Golem Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Elixir Golem
Giant Snowball
Skeletons Bomber Bats Electro Dragon
Zap
Skeletons Bomber Bats Firecracker
Barbarian Barrel
Skeletons Bomber Firecracker Elixir Golem Valkyrie
The Log
Skeletons Bomber Firecracker Elixir Golem
Earthquake
Skeletons Bomber Firecracker Elixir Golem
Arrows
Skeletons Bomber Bats Firecracker
Royal Delivery
Skeletons Bomber Bats Firecracker Elixir Golem Valkyrie Electro Dragon
Fireball
Bomber Firecracker Elixir Golem Electro Dragon
Poison
Bomber Bats Firecracker Elixir Golem Electro Dragon
Lightning
Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats Arrows Firecracker Elixir Golem Valkyrie Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Bats Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Elixir Golem Valkyrie
Bats
Valkyrie Bomber Firecracker Elixir Golem
Arrows
Elixir Golem
Firecracker
Elixir Golem Bats Valkyrie
Elixir Golem
Firecracker Bomber Bats Arrows Electro Dragon
Valkyrie
Bats Bomber Firecracker Electro Dragon
Electro Dragon
Elixir Golem Valkyrie

Defense Synergies 1 11

Skeletons
Bomber Bats Firecracker Electro Dragon
Bomber
Skeletons Bats Valkyrie
Bats
Skeletons Bomber Firecracker Valkyrie
Arrows
Valkyrie
Firecracker
Valkyrie Skeletons Bats Electro Dragon
Elixir Golem
Valkyrie
Firecracker Bomber Bats Arrows Electro Dragon
Electro Dragon
Skeletons Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Electro Dragon
Skeletons Bats Firecracker Valkyrie Electro Dragon
Skeletons Bomber Bats Valkyrie Electro Dragon
Skeletons Bats Firecracker Valkyrie Electro Dragon
Bomber Arrows Firecracker Valkyrie
Arrows Skeletons Bomber Bats Firecracker Valkyrie Electro Dragon
Bats Arrows Firecracker Electro Dragon
Arrows Valkyrie Electro Dragon
Skeletons
Skeletons Bomber Firecracker Valkyrie
Bats Valkyrie Skeletons Bomber Arrows Firecracker Electro Dragon
Arrows Bats Firecracker Electro Dragon
Skeletons Bomber Bats Valkyrie Electro Dragon
Bomber Valkyrie Bats Arrows Firecracker Electro Dragon
Skeletons Bomber Bats Arrows Firecracker Valkyrie Electro Dragon
Arrows Valkyrie Bomber Bats Firecracker Electro Dragon
Arrows Valkyrie Bomber Bats Firecracker Electro Dragon
Bomber Valkyrie Bats Arrows Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Bomber Arrows Firecracker Valkyrie Electro Dragon
Skeletons Bats Valkyrie Electro Dragon
Valkyrie Bats
Skeletons Valkyrie
Arrows Firecracker Skeletons Bats Electro Dragon
Skeletons Bats Valkyrie
Valkyrie
Electro Dragon Skeletons Bats Firecracker Valkyrie
Skeletons
Bats Valkyrie Electro Dragon
Arrows Valkyrie
Skeletons Valkyrie
Bomber Firecracker Valkyrie Electro Dragon
Electro Dragon Skeletons Bomber Bats Firecracker Valkyrie
Bats Arrows Valkyrie Bomber Firecracker Electro Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Firecracker Bats Electro Dragon
Bomber Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Bats Electro Dragon
Firecracker Arrows Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Bomber Bats
Bomber Arrows Firecracker Electro Dragon
Bomber Arrows Firecracker Valkyrie Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Bomber Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Bats Arrows Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Bomber Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker
Bats Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Valkyrie Electro Dragon
Arrows Bomber Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Bats Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: