My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Phoenix Lumberjack Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Phoenix Lumberjack Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Phoenix Ram Rider Mighty Miner
Giant Snowball
Skeleton Army Lumberjack Ram Rider Mighty Miner
Zap
Skeleton Army Prince Ram Rider Mighty Miner
Barbarian Barrel
Valkyrie Skeleton Army Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Lumberjack Ram Rider
Fireball
Skeleton Army Lumberjack Ram Rider Mighty Miner
Poison
Skeleton Army Phoenix
Lightning
Mini P.E.K.K.A Valkyrie Prince Phoenix Lumberjack Ram Rider Mighty Miner
Rocket
Valkyrie Prince Phoenix Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Valkyrie Phoenix Lumberjack Mighty Miner Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Valkyrie Phoenix

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Lumberjack Ram Rider
Valkyrie
Prince Lumberjack Mini P.E.K.K.A Ram Rider
Skeleton Army
Prince
Valkyrie Lumberjack Ram Rider
Phoenix
Lumberjack
Valkyrie Mini P.E.K.K.A Prince Ram Rider
Ram Rider
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Mighty Miner

Defense Synergies 0 8

Mini P.E.K.K.A
Valkyrie Skeleton Army Ram Rider
Valkyrie
Mini P.E.K.K.A Prince Lumberjack
Skeleton Army
Mini P.E.K.K.A Prince Lumberjack
Prince
Valkyrie Skeleton Army
Phoenix
Lumberjack
Valkyrie Skeleton Army Ram Rider
Ram Rider
Mini P.E.K.K.A Lumberjack
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie Prince Phoenix Ram Rider
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Ram Rider Valkyrie
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Valkyrie Phoenix Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Lumberjack
Skeleton Army Valkyrie Lumberjack
Ram Rider Phoenix
Valkyrie Phoenix Ram Rider
Mini P.E.K.K.A Mighty Miner Skeleton Army Prince Phoenix Lumberjack
Skeleton Army Mini P.E.K.K.A Valkyrie Prince Phoenix Lumberjack
Valkyrie Skeleton Army Lumberjack Ram Rider
Phoenix Ram Rider
Mini P.E.K.K.A Skeleton Army Prince Lumberjack Valkyrie Ram Rider
Valkyrie Skeleton Army Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Prince Phoenix Lumberjack Ram Rider
Skeleton Army Mini P.E.K.K.A Prince Lumberjack Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Lumberjack
Valkyrie Skeleton Army Prince Lumberjack Ram Rider
Valkyrie Lumberjack Ram Rider
Mini P.E.K.K.A Prince Phoenix Lumberjack Ram Rider
Valkyrie Skeleton Army Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Prince
Mini P.E.K.K.A Valkyrie Prince Phoenix Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A Valkyrie Prince Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Lumberjack Phoenix Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Phoenix Lumberjack Ram Rider Mighty Miner
Ram Rider
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Phoenix Lumberjack Ram Rider
Mini P.E.K.K.A Mighty Miner Valkyrie Skeleton Army Prince Phoenix Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Phoenix
Skeleton Army Phoenix
Mini P.E.K.K.A Valkyrie Prince Phoenix Lumberjack
Skeleton Army Valkyrie Prince Phoenix
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Lumberjack Ram Rider
Valkyrie Skeleton Army
Skeleton Army Phoenix Mini P.E.K.K.A Valkyrie Prince Lumberjack Mighty Miner
Valkyrie Mini P.E.K.K.A Phoenix Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie Prince
Valkyrie
Ram Rider
Ram Rider
Ram Rider
Mini P.E.K.K.A Prince Lumberjack
Valkyrie Prince Ram Rider
Prince
Mini P.E.K.K.A
Mini P.E.K.K.A Prince
Valkyrie
Prince
Prince
Valkyrie
Ram Rider
Prince Ram Rider
Mini P.E.K.K.A
Mighty Miner Prince
Skeleton Army Prince
Ram Rider
Mini P.E.K.K.A Valkyrie Prince Lumberjack
Prince
Prince
Prince

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