My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits Valkyrie Witch Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Valkyrie Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Ram Rider
Giant Snowball
Skeleton Barrel Royal Recruits Witch Ram Rider
Zap
Skeleton Barrel Firecracker Witch Ram Rider
Barbarian Barrel
Skeleton Barrel Firecracker Royal Recruits Valkyrie Witch Royal Ghost
The Log
Skeleton Barrel Firecracker Royal Recruits Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Skeleton Barrel Firecracker Royal Recruits Witch
Royal Delivery
Skeleton Barrel Firecracker Royal Recruits Valkyrie Witch Royal Ghost Ram Rider
Fireball
Skeleton Barrel Firecracker Witch Ram Rider
Poison
Skeleton Barrel Firecracker Royal Recruits Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Royal Ghost Valkyrie Witch Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Royal Ghost

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Ram Rider
Skeleton Barrel
Firecracker Arrows Royal Recruits Valkyrie Witch Royal Ghost Ram Rider
Firecracker
Skeleton Barrel Royal Recruits Valkyrie Ram Rider
Royal Recruits
Skeleton Barrel Firecracker Royal Ghost Ram Rider
Valkyrie
Skeleton Barrel Firecracker Witch Royal Ghost Ram Rider
Witch
Skeleton Barrel Valkyrie Royal Ghost Ram Rider
Royal Ghost
Skeleton Barrel Royal Recruits Valkyrie Witch Ram Rider
Ram Rider
Arrows Skeleton Barrel Firecracker Royal Recruits Valkyrie Witch Royal Ghost

Defense Synergies 1 4

Arrows
Valkyrie
Skeleton Barrel
Firecracker
Valkyrie Royal Recruits
Royal Recruits
Firecracker
Valkyrie
Firecracker Arrows Witch
Witch
Valkyrie Royal Ghost
Royal Ghost
Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits Valkyrie Ram Rider
Firecracker Royal Recruits Valkyrie Witch Ram Rider
Witch Ram Rider Royal Recruits Valkyrie
Royal Recruits Witch Firecracker Valkyrie Ram Rider
Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Valkyrie Royal Ghost
Ram Rider Arrows Firecracker Witch
Arrows Skeleton Barrel Royal Recruits Valkyrie Ram Rider
Witch Royal Recruits
Firecracker Royal Recruits Valkyrie Royal Ghost
Valkyrie Witch Arrows Firecracker Royal Recruits Royal Ghost Ram Rider
Arrows Firecracker Witch Ram Rider
Royal Recruits Valkyrie Witch Ram Rider
Valkyrie Arrows Firecracker Royal Recruits Witch Royal Ghost
Royal Recruits Ram Rider
Royal Recruits Ram Rider
Arrows Firecracker Royal Recruits Valkyrie Witch
Arrows Firecracker Royal Recruits Valkyrie Witch Royal Ghost Ram Rider
Arrows Valkyrie Witch Firecracker Royal Recruits Royal Ghost Ram Rider
Royal Recruits Ram Rider
Royal Recruits Valkyrie Royal Ghost Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch Royal Ghost
Arrows Skeleton Barrel Firecracker Valkyrie Royal Ghost
Royal Recruits Valkyrie Witch Ram Rider
Royal Recruits Valkyrie Ram Rider
Royal Recruits Valkyrie Witch Ram Rider
Arrows Firecracker Skeleton Barrel Witch Ram Rider
Royal Recruits Valkyrie Witch Ram Rider
Royal Recruits Valkyrie
Royal Recruits Firecracker Valkyrie Witch
Royal Recruits Witch
Royal Recruits Valkyrie Witch
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie Witch Ram Rider
Royal Recruits Firecracker Valkyrie Witch
Royal Recruits Witch Firecracker Valkyrie
Arrows Valkyrie Firecracker Royal Recruits Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Royal Recruits Valkyrie Royal Ghost
Arrows Firecracker Skeleton Barrel Royal Ghost Ram Rider
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Royal Recruits Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel Witch Ram Rider
Arrows Firecracker Witch
Arrows Skeleton Barrel Firecracker Ram Rider
Arrows Skeleton Barrel Firecracker Ram Rider
Firecracker Arrows Skeleton Barrel Royal Recruits Valkyrie Ram Rider
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Witch
Arrows Skeleton Barrel Firecracker Royal Recruits
Arrows
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Valkyrie Witch
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Skeleton Barrel Witch Royal Ghost Ram Rider
Arrows Skeleton Barrel Witch Ram Rider
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Witch
Skeleton Barrel Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Royal Recruits Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Valkyrie
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Witch
Firecracker Witch
Skeleton Barrel Firecracker Royal Recruits Witch Royal Ghost
Firecracker

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