My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Electro Dragon Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Electro Dragon Fisherman Ram Rider
Zap
Firecracker Fisherman Ram Rider
Barbarian Barrel
Firecracker Rascals Bomb Tower
The Log
Firecracker Rascals Fisherman Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker Rascals
Royal Delivery
Firecracker Rascals Electro Dragon Fisherman Ram Rider
Fireball
Firecracker Rascals Bomb Tower Electro Dragon Fisherman Ram Rider
Poison
Firecracker Rascals Bomb Tower Electro Dragon Fisherman
Lightning
Bomb Tower Electro Dragon Fisherman Ram Rider
Rocket
Rascals Bomb Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Fisherman Bomb Tower Poison Rascals Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Void Fisherman Bomb Tower

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Fisherman Ram Rider
Rascals
Firecracker Electro Dragon Ram Rider
Bomb Tower
Void
Poison
Poison
Void Electro Dragon Ram Rider
Electro Dragon
Rascals Poison Fisherman
Fisherman
Firecracker Electro Dragon Ram Rider
Ram Rider
Firecracker Rascals Poison Fisherman

Defense Synergies 0 7

Firecracker
Rascals Bomb Tower Electro Dragon Fisherman
Rascals
Firecracker
Bomb Tower
Firecracker
Void
Poison
Poison
Void
Electro Dragon
Firecracker Fisherman
Fisherman
Firecracker Electro Dragon Ram Rider
Ram Rider
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Dragon Ram Rider
Bomb Tower Firecracker Rascals Electro Dragon Fisherman Ram Rider
Bomb Tower Fisherman Ram Rider Rascals Void Electro Dragon
Bomb Tower Firecracker Rascals Electro Dragon Fisherman Ram Rider
Firecracker Bomb Tower Poison
Firecracker Rascals Bomb Tower Electro Dragon
Ram Rider Firecracker Rascals Bomb Tower Void Poison Electro Dragon
Rascals Bomb Tower Void Poison Electro Dragon Ram Rider
Rascals Bomb Tower Fisherman
Firecracker Rascals Fisherman
Poison Firecracker Rascals Bomb Tower Electro Dragon Fisherman Ram Rider
Firecracker Rascals Poison Electro Dragon Ram Rider
Bomb Tower Rascals Electro Dragon Ram Rider
Bomb Tower Firecracker Rascals Poison Electro Dragon
Rascals Bomb Tower Ram Rider
Bomb Tower Rascals Fisherman Ram Rider
Bomb Tower Firecracker Rascals Poison Electro Dragon Fisherman
Bomb Tower Firecracker Rascals Electro Dragon Fisherman Ram Rider
Bomb Tower Poison Firecracker Rascals Electro Dragon Fisherman Ram Rider
Bomb Tower Fisherman Ram Rider
Rascals Firecracker Bomb Tower Poison Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Fisherman
Void Poison Firecracker Bomb Tower Electro Dragon Fisherman
Rascals Bomb Tower Electro Dragon Fisherman Ram Rider
Rascals Fisherman Ram Rider
Rascals Fisherman Ram Rider
Firecracker Poison Rascals Bomb Tower Electro Dragon Ram Rider
Rascals Bomb Tower Void Ram Rider
Rascals Bomb Tower Fisherman
Void Electro Dragon Firecracker Bomb Tower Poison
Rascals Bomb Tower Electro Dragon
Void Poison
Rascals Bomb Tower Ram Rider
Firecracker Rascals Bomb Tower Electro Dragon
Rascals Electro Dragon Firecracker Bomb Tower Poison Fisherman
Poison Firecracker Rascals Bomb Tower Electro Dragon
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker Rascals Electro Dragon
Firecracker Void Poison Electro Dragon Fisherman Ram Rider
Void Poison Electro Dragon
Firecracker Rascals Void Poison
Poison Firecracker
Firecracker Poison Electro Dragon Ram Rider
Firecracker Poison
Poison Firecracker Electro Dragon Ram Rider
Void Poison Firecracker Electro Dragon Fisherman Ram Rider
Void Poison Electro Dragon Fisherman
Firecracker Void Poison Electro Dragon Fisherman Ram Rider
Void Poison Firecracker Electro Dragon
Poison Firecracker Void Fisherman
Firecracker Void Poison Electro Dragon Fisherman
Firecracker Poison Fisherman
Firecracker Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison
Fisherman
Void Firecracker Poison Electro Dragon Fisherman
Firecracker Void Poison Electro Dragon
Void Poison
Void Poison
Void Fisherman
Void Poison Electro Dragon
Firecracker Poison Electro Dragon
Fisherman
Firecracker Void Poison Electro Dragon Fisherman Ram Rider
Void Poison Electro Dragon Fisherman Ram Rider
Void Poison Firecracker Fisherman
Poison Firecracker Void Electro Dragon
Electro Dragon Firecracker Void Poison
Void
Void Poison Electro Dragon
Void Firecracker Poison Electro Dragon
Firecracker Poison
Void Electro Dragon
Poison Firecracker Electro Dragon Ram Rider
Void Poison Firecracker Rascals Electro Dragon
Firecracker Poison Electro Dragon
Void Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Rascals Poison
Firecracker Void Poison Electro Dragon
Void Poison Electro Dragon Firecracker
Firecracker Void Electro Dragon
Void

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