My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Bandit
Giant Snowball
Fire Spirit Cannon Dart Goblin Hog Rider Zappies Wall Breakers
Zap
Fire Spirit Cannon Dart Goblin Zappies Wall Breakers Bandit
Barbarian Barrel
Fire Spirit Cannon Dart Goblin Zappies Wall Breakers Bandit
The Log
Fire Spirit Cannon Dart Goblin Hog Rider Zappies Wall Breakers Bandit
Earthquake
Cannon Hog Rider Zappies
Arrows
Fire Spirit Dart Goblin Zappies Wall Breakers
Royal Delivery
Fire Spirit Dart Goblin Hog Rider Zappies Wall Breakers Bandit
Fireball
Cannon Dart Goblin Hog Rider Zappies Wall Breakers Bandit
Poison
Cannon Dart Goblin Zappies
Lightning
Cannon Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers The Log Cannon Dart Goblin Bandit Hog Rider Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers The Log Cannon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Wall Breakers Bandit
Cannon
Dart Goblin
Hog Rider Wall Breakers The Log Bandit
Hog Rider
Fire Spirit The Log Dart Goblin Zappies Bandit
Zappies
Hog Rider Wall Breakers Bandit
Wall Breakers
Fire Spirit Dart Goblin Zappies The Log
The Log
Hog Rider Dart Goblin Wall Breakers Bandit
Bandit
Fire Spirit Dart Goblin Hog Rider Zappies The Log

Defense Synergies 1 9

Fire Spirit
The Log
Cannon
The Log Dart Goblin Bandit
Dart Goblin
Cannon Zappies The Log Bandit
Hog Rider
Zappies
Dart Goblin The Log Bandit
Wall Breakers
The Log
Cannon Fire Spirit Dart Goblin Zappies Bandit
Bandit
Cannon Dart Goblin Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Zappies The Log
Cannon Dart Goblin Zappies The Log Bandit
Cannon Fire Spirit Dart Goblin Zappies Bandit
Cannon Dart Goblin Zappies Bandit
The Log
The Log Fire Spirit Cannon Dart Goblin Zappies Bandit
Dart Goblin Fire Spirit Cannon Zappies
Cannon Dart Goblin The Log Bandit
Cannon Zappies
Fire Spirit Cannon Dart Goblin Zappies Bandit
Dart Goblin Cannon Zappies The Log Bandit
Dart Goblin Zappies
Cannon Fire Spirit Zappies The Log Bandit
Fire Spirit Cannon Dart Goblin Zappies The Log
Cannon Zappies Bandit
Cannon Zappies The Log Bandit
Cannon Zappies
Fire Spirit Cannon Dart Goblin Zappies The Log Bandit
The Log Fire Spirit Cannon Dart Goblin Zappies Bandit
Cannon Dart Goblin Zappies
Fire Spirit Cannon Dart Goblin Zappies The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bandit
Bandit The Log
Zappies Bandit The Log
Zappies The Log Bandit
Cannon Zappies Bandit
Fire Spirit Dart Goblin Zappies
Dart Goblin Zappies Bandit
Zappies
Zappies The Log Bandit
Cannon Dart Goblin Zappies
Dart Goblin Zappies
The Log
Cannon Zappies Bandit
Cannon Dart Goblin Zappies
Zappies Dart Goblin The Log
Cannon Dart Goblin Zappies The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Dart Goblin The Log
Fire Spirit The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Dart Goblin Bandit
Fire Spirit
Dart Goblin The Log Bandit
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log Bandit
Dart Goblin Bandit
Dart Goblin The Log
Dart Goblin The Log Bandit
Dart Goblin The Log Bandit
Fire Spirit Dart Goblin The Log Bandit
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
The Log Fire Spirit
The Log Dart Goblin Bandit
The Log Bandit
Dart Goblin The Log Bandit
Fire Spirit Dart Goblin
Dart Goblin Zappies
Dart Goblin The Log Bandit
Zappies
The Log
Fire Spirit Dart Goblin Zappies Bandit
Fire Spirit Dart Goblin Zappies
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Dart Goblin Zappies The Log
Dart Goblin Zappies
Dart Goblin The Log Bandit
Dart Goblin

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