My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Inferno Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Wall Breakers Inferno Dragon
Zap
Wall Breakers Inferno Dragon
Barbarian Barrel
Wall Breakers
The Log
Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Wall Breakers Bowler Inferno Dragon
Fireball
Wall Breakers Bowler Inferno Dragon
Poison
Lightning
Bowler Inferno Dragon Monk
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado Bowler Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Royal Delivery Tornado Inferno Dragon Bowler Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Royal Delivery Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Wall Breakers
The Log Mega Knight
Tornado
Bowler The Log Mega Knight
Bowler
Tornado The Log
The Log
Wall Breakers Tornado Bowler Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wall Breakers Tornado The Log
Monk

Defense Synergies 3 10

Royal Delivery
Tornado Bowler The Log Inferno Dragon Mega Knight
Wall Breakers
Tornado
Royal Delivery Bowler The Log Inferno Dragon Mega Knight
Bowler
Tornado The Log Royal Delivery
The Log
Bowler Royal Delivery Tornado Inferno Dragon Mega Knight
Inferno Dragon
Royal Delivery Tornado The Log Mega Knight
Mega Knight
Royal Delivery Tornado The Log Inferno Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log
Inferno Dragon Royal Delivery The Log Mega Knight Monk
Tornado Bowler Mega Knight Royal Delivery Inferno Dragon
Inferno Dragon Bowler Mega Knight Monk
Royal Delivery Tornado Bowler The Log Mega Knight Monk
Royal Delivery Tornado Bowler The Log Mega Knight
Tornado Inferno Dragon Royal Delivery
Bowler The Log Mega Knight Monk
Inferno Dragon Tornado
Tornado Royal Delivery Bowler Mega Knight
Royal Delivery Tornado Bowler The Log Mega Knight
Inferno Dragon Royal Delivery Tornado
Bowler Mega Knight Royal Delivery The Log
Bowler Mega Knight Royal Delivery Tornado The Log
Inferno Dragon Mega Knight
Tornado Monk Royal Delivery Bowler The Log Inferno Dragon Mega Knight
Mega Knight Royal Delivery Tornado Bowler
Royal Delivery Mega Knight Tornado Bowler The Log
Royal Delivery Tornado The Log Bowler Inferno Dragon Mega Knight
Tornado Inferno Dragon
Bowler Mega Knight Royal Delivery The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Bowler
Royal Delivery Bowler The Log Inferno Dragon Mega Knight Monk
Royal Delivery Mega Knight Bowler The Log
Bowler Mega Knight Royal Delivery Tornado The Log Monk
Royal Delivery Bowler Inferno Dragon Mega Knight
Royal Delivery Tornado Monk
Royal Delivery Bowler
Mega Knight Royal Delivery Inferno Dragon
Royal Delivery Mega Knight Tornado The Log Inferno Dragon Monk
Royal Delivery Inferno Dragon
Inferno Dragon Mega Knight Bowler
Mega Knight Monk Royal Delivery Tornado Bowler The Log
Royal Delivery Bowler Mega Knight
Bowler Mega Knight
Royal Delivery Tornado Bowler The Log Inferno Dragon Monk
Bowler Mega Knight Royal Delivery The Log Inferno Dragon
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk Tornado Bowler The Log
The Log
The Log
Bowler The Log Mega Knight
Tornado Monk
Tornado Bowler The Log
The Log Tornado Bowler
The Log Monk Tornado
Tornado Bowler
Monk Tornado Bowler The Log
Monk Tornado
Bowler The Log
Monk
The Log
Bowler The Log
Bowler The Log Mega Knight
Monk Tornado
Bowler The Log Mega Knight Monk
Tornado Bowler The Log Mega Knight Monk
Bowler The Log Mega Knight Monk
Tornado
Tornado Bowler The Log Monk
The Log Monk
Tornado The Log Bowler Mega Knight
Inferno Dragon
The Log Tornado Bowler Monk
Tornado Bowler The Log Mega Knight Monk
Tornado The Log
Tornado
Bowler
The Log Mega Knight
Monk
Mega Knight
Bowler The Log Monk
Tornado Monk
The Log
Bowler Mega Knight
The Log Bowler
Monk Tornado
Mega Knight
Tornado Bowler The Log
Tornado
Tornado Bowler The Log Mega Knight Monk
Inferno Dragon
Bowler Mega Knight Monk

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