My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton
The Log
Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch Giant Skeleton Inferno Dragon
Fireball
Wizard Baby Dragon Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado Baby Dragon Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Valkyrie Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Tornado Baby Dragon Giant Skeleton
Valkyrie
Mini P.E.K.K.A Wizard Tornado Baby Dragon Witch Giant Skeleton
Wizard
Tornado Mini P.E.K.K.A Valkyrie Giant Skeleton
Tornado
Wizard Baby Dragon Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Baby Dragon
Tornado Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Inferno Dragon
Witch
Valkyrie Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Valkyrie Wizard Tornado Baby Dragon Witch
Inferno Dragon
Baby Dragon

Defense Synergies 1 18

Mini P.E.K.K.A
Valkyrie Wizard Tornado Baby Dragon Witch
Valkyrie
Mini P.E.K.K.A Wizard Tornado Baby Dragon Witch
Wizard
Tornado Mini P.E.K.K.A Valkyrie Giant Skeleton
Tornado
Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Witch Giant Skeleton Inferno Dragon
Baby Dragon
Mini P.E.K.K.A Valkyrie Tornado Witch Giant Skeleton Inferno Dragon
Witch
Mini P.E.K.K.A Valkyrie Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Tornado Baby Dragon Witch
Inferno Dragon
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Inferno Dragon Valkyrie Witch
Mini P.E.K.K.A Tornado Witch Valkyrie Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Valkyrie
Mini P.E.K.K.A Valkyrie Tornado Giant Skeleton
Tornado Valkyrie Baby Dragon
Tornado Inferno Dragon Wizard Baby Dragon Witch
Valkyrie Baby Dragon Giant Skeleton
Mini P.E.K.K.A Witch Inferno Dragon Tornado
Tornado Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Witch Wizard Tornado Baby Dragon Giant Skeleton
Inferno Dragon Wizard Tornado Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Mini P.E.K.K.A Tornado Baby Dragon Witch
Mini P.E.K.K.A Inferno Dragon
Tornado Mini P.E.K.K.A Inferno Dragon
Wizard Mini P.E.K.K.A Valkyrie Tornado Witch
Valkyrie Wizard Tornado Baby Dragon Witch
Valkyrie Wizard Tornado Baby Dragon Witch Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Tornado Inferno Dragon
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon Witch Giant Skeleton
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Tornado
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch Inferno Dragon
Wizard Tornado Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Valkyrie Tornado Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Valkyrie Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Mini P.E.K.K.A Valkyrie Tornado Baby Dragon Giant Skeleton Inferno Dragon
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Tornado Baby Dragon
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon
Wizard Tornado
Mini P.E.K.K.A Tornado
Valkyrie Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Valkyrie Wizard Tornado Baby Dragon Witch
Baby Dragon Giant Skeleton
Wizard Tornado
Tornado
Baby Dragon
Tornado Valkyrie Wizard Baby Dragon Witch
Witch Inferno Dragon
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Witch
Tornado Baby Dragon
Wizard Tornado Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Giant Skeleton
Wizard
Witch
Wizard Tornado Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Tornado Giant Skeleton
Tornado Baby Dragon Witch Giant Skeleton
Tornado Witch
Tornado Baby Dragon Witch Giant Skeleton
Inferno Dragon
Wizard

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