My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Witch Giant Skeleton Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Inferno Dragon Skeleton King
Giant Snowball
Barbarians Goblin Barrel Witch Inferno Dragon Skeleton King
Zap
Goblin Barrel Witch Inferno Dragon Skeleton King
Barbarian Barrel
Barbarians Wizard Goblin Barrel Hunter Witch Giant Skeleton Skeleton King
The Log
Barbarians Goblin Barrel Hunter Witch Giant Skeleton Skeleton King
Earthquake
Barbarians Goblin Barrel Witch Skeleton King
Arrows
Goblin Barrel Witch Skeleton King
Royal Delivery
Barbarians Wizard Goblin Barrel Hunter Witch Giant Skeleton Inferno Dragon Skeleton King
Fireball
Barbarians Wizard Goblin Barrel Hunter Witch Inferno Dragon Skeleton King
Poison
Barbarians Wizard Hunter Witch Skeleton King
Lightning
Wizard Hunter Witch Inferno Dragon Skeleton King
Rocket
Barbarians Wizard Hunter Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Hunter Inferno Dragon Skeleton King Barbarians Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Hunter Inferno Dragon Skeleton King

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Giant Skeleton
Goblin Barrel
Giant Skeleton Skeleton King
Hunter
Giant Skeleton
Witch
Giant Skeleton Skeleton King
Giant Skeleton
Wizard Goblin Barrel Hunter Witch
Inferno Dragon
Skeleton King
Goblin Barrel Witch

Defense Synergies 0 6

Barbarians
Wizard
Giant Skeleton Skeleton King
Goblin Barrel
Hunter
Giant Skeleton Skeleton King
Witch
Giant Skeleton
Giant Skeleton
Wizard Hunter Witch
Inferno Dragon
Skeleton King
Skeleton King
Wizard Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Hunter Inferno Dragon Witch
Barbarians Hunter Witch Giant Skeleton Inferno Dragon
Barbarians Hunter Witch Inferno Dragon Skeleton King
Barbarians Giant Skeleton
Hunter
Hunter Inferno Dragon Wizard Witch
Barbarians Giant Skeleton
Barbarians Hunter Witch Inferno Dragon Skeleton King
Barbarians Hunter Giant Skeleton
Barbarians Witch Wizard Hunter Giant Skeleton Skeleton King
Hunter Inferno Dragon Wizard Witch
Barbarians Hunter Wizard Witch Giant Skeleton
Wizard Barbarians Hunter Witch Skeleton King
Barbarians Inferno Dragon Hunter Skeleton King
Barbarians Hunter Inferno Dragon
Barbarians Wizard Hunter Witch
Barbarians Wizard Hunter Witch
Wizard Hunter Witch Barbarians Giant Skeleton Inferno Dragon
Barbarians Hunter Inferno Dragon
Wizard Barbarians Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Giant Skeleton
Wizard Hunter Inferno Dragon
Barbarians Giant Skeleton Hunter Witch
Hunter Giant Skeleton Barbarians
Barbarians Giant Skeleton Hunter Witch Inferno Dragon
Wizard Hunter Witch
Barbarians Hunter Witch Giant Skeleton
Giant Skeleton Barbarians Hunter Inferno Dragon
Giant Skeleton Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Hunter Witch Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Wizard Hunter Witch Skeleton King
Wizard Barbarians Witch
Barbarians Witch Hunter Giant Skeleton Inferno Dragon Skeleton King
Barbarians Wizard Hunter Witch Giant Skeleton Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Barbarians Giant Skeleton
Wizard
Wizard Hunter Witch
Wizard Witch
Wizard Hunter
Wizard
Wizard
Wizard
Hunter
Wizard Hunter Witch
Wizard
Wizard Hunter
Wizard Witch
Giant Skeleton
Wizard
Barbarians
Wizard Hunter Witch
Witch Inferno Dragon
Wizard Hunter Witch
Wizard Witch
Wizard Hunter Witch
Wizard Witch
Wizard Hunter
Giant Skeleton
Wizard
Barbarians Witch
Wizard Hunter Witch
Wizard Hunter
Wizard Skeleton King
Giant Skeleton
Witch Giant Skeleton Skeleton King
Witch
Witch Giant Skeleton
Inferno Dragon
Wizard

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