My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Flying Machine Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Flying Machine Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Flying Machine Lumberjack Little Prince
Zap
Bats Skeleton Barrel Flying Machine Little Prince
Barbarian Barrel
Skeleton Barrel Wizard Lumberjack Little Prince
The Log
Skeleton Barrel Mini P.E.K.K.A Lumberjack Little Prince
Earthquake
Arrows
Bats Skeleton Barrel Flying Machine Little Prince
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Flying Machine Wizard Lumberjack Little Prince
Fireball
Skeleton Barrel Flying Machine Wizard Lumberjack Little Prince
Poison
Bats Skeleton Barrel Flying Machine Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Lumberjack Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Little Prince Mini P.E.K.K.A Flying Machine Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Little Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Mini P.E.K.K.A Flying Machine Lumberjack
Zap
Bats Skeleton Barrel Mini P.E.K.K.A Flying Machine Lumberjack Little Prince
Skeleton Barrel
Bats Zap Mini P.E.K.K.A Flying Machine Lumberjack
Mini P.E.K.K.A
Bats Zap Skeleton Barrel Wizard Lumberjack Little Prince
Flying Machine
Bats Zap Skeleton Barrel Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Skeleton Barrel Mini P.E.K.K.A Flying Machine Wizard
Little Prince
Zap Mini P.E.K.K.A

Defense Synergies 1 11

Bats
Zap Mini P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Bats Skeleton Barrel Flying Machine Lumberjack Little Prince
Skeleton Barrel
Zap
Mini P.E.K.K.A
Zap Bats Wizard
Flying Machine
Zap Lumberjack
Wizard
Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Flying Machine Wizard Little Prince
Little Prince
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Flying Machine Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Flying Machine
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Lumberjack Bats
Mini P.E.K.K.A Lumberjack
Bats Zap Flying Machine Lumberjack
Bats Zap Flying Machine Wizard Little Prince
Zap Skeleton Barrel Flying Machine
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Little Prince
Bats Zap Flying Machine Wizard Lumberjack
Bats Zap Flying Machine Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Flying Machine Wizard
Wizard Bats Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A Lumberjack
Bats Zap Flying Machine Wizard Lumberjack Little Prince
Zap Wizard Bats Flying Machine Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A Flying Machine Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap
Zap Skeleton Barrel Mini P.E.K.K.A Flying Machine Wizard Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Bats Zap
Mini P.E.K.K.A Lumberjack
Wizard Bats Zap Skeleton Barrel Flying Machine
Mini P.E.K.K.A Bats Flying Machine Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Bats Mini P.E.K.K.A Flying Machine
Bats Mini P.E.K.K.A Flying Machine Lumberjack
Zap
Mini P.E.K.K.A Wizard Lumberjack
Wizard Flying Machine
Bats Zap Mini P.E.K.K.A Flying Machine Lumberjack Little Prince
Bats Zap Mini P.E.K.K.A Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine
Wizard Zap
Wizard Bats Zap Skeleton Barrel Flying Machine
Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Bats Mini P.E.K.K.A Lumberjack
Zap Skeleton Barrel Flying Machine Wizard
Zap Flying Machine Wizard
Flying Machine Skeleton Barrel
Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine
Zap Skeleton Barrel Flying Machine Wizard
Skeleton Barrel Flying Machine Wizard
Bats Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard Little Prince
Wizard
Zap Skeleton Barrel Flying Machine
Zap Wizard Little Prince
Zap Skeleton Barrel Flying Machine Wizard
Zap Skeleton Barrel Flying Machine Wizard
Zap Skeleton Barrel
Bats Zap Flying Machine Wizard Little Prince
Zap Bats Skeleton Barrel Flying Machine Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Barrel Bats Flying Machine
Zap Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Wizard Lumberjack
Zap Skeleton Barrel Flying Machine Wizard
Zap
Flying Machine
Zap Bats Flying Machine
Bats Zap Flying Machine
Zap Skeleton Barrel Flying Machine Little Prince

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