My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Knight Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Wizard Witch Balloon
Fireball
Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mini P.E.K.K.A Freeze Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Mini P.E.K.K.A Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mini P.E.K.K.A Freeze Mega Knight
Knight
Balloon Arrows Wizard Witch
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Balloon Mega Knight
Freeze
Balloon Arrows
Witch
Knight Mega Knight
Balloon
Arrows Knight Freeze Wizard Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Witch Balloon

Defense Synergies 1 12

Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Arrows Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Arrows Knight Wizard Freeze Witch
Wizard
Knight Mini P.E.K.K.A Freeze Mega Knight
Freeze
Mini P.E.K.K.A Wizard Mega Knight
Witch
Knight Mini P.E.K.K.A Mega Knight
Balloon
Mega Knight
Arrows Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Knight Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Knight Freeze
Mini P.E.K.K.A Witch Knight Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Freeze Mega Knight
Arrows Wizard Freeze Witch
Arrows Mega Knight
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Mega Knight
Witch Arrows Knight Wizard Freeze Mega Knight
Arrows Wizard Witch
Mini P.E.K.K.A Mega Knight Knight Wizard Freeze Witch
Wizard Mega Knight Arrows Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Freeze Mega Knight
Wizard Mega Knight Arrows Knight Mini P.E.K.K.A Witch
Arrows Mega Knight Knight Wizard Witch
Arrows Wizard Freeze Witch Knight Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Arrows Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Witch
Arrows Knight Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Knight
Knight Mini P.E.K.K.A Witch Mega Knight
Arrows Wizard Freeze Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Mega Knight Knight
Freeze Mega Knight Knight Mini P.E.K.K.A Witch
Witch
Mega Knight Knight Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Knight Wizard Witch
Wizard Witch Mega Knight
Witch Knight Mini P.E.K.K.A Freeze
Arrows Mega Knight Mini P.E.K.K.A Wizard Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Wizard Arrows Mega Knight
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows Freeze
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Knight Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Freeze Witch
Witch
Freeze Witch Mega Knight
Wizard Mega Knight

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