My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Wizard Prince Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Wizard Giant Skeleton
The Log
Skeletons Ice Spirit Prince Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Wizard Prince Giant Skeleton
Fireball
Wizard
Poison
Wizard
Lightning
Knight Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Prince Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Wizard Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Prince Giant Skeleton Mega Knight
Arrows
Knight Prince Giant Skeleton Mega Knight
Knight
Ice Spirit Arrows Wizard Prince
Wizard
Knight Prince Giant Skeleton Mega Knight
Prince
Mega Knight Ice Spirit Arrows Knight Wizard
Giant Skeleton
Ice Spirit Arrows Wizard
Mega Knight
Prince Ice Spirit Arrows Wizard

Defense Synergies 1 17

Skeletons
Ice Spirit Knight Wizard Prince Giant Skeleton
Ice Spirit
Skeletons Knight Wizard Prince Giant Skeleton Mega Knight
Arrows
Mega Knight Knight Prince Giant Skeleton
Knight
Skeletons Ice Spirit Arrows Wizard
Wizard
Skeletons Ice Spirit Knight Prince Giant Skeleton Mega Knight
Prince
Skeletons Ice Spirit Arrows Wizard
Giant Skeleton
Skeletons Ice Spirit Arrows Wizard
Mega Knight
Arrows Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeletons Ice Spirit Knight Prince Mega Knight
Prince Mega Knight Skeletons Knight Giant Skeleton
Prince Skeletons Knight Mega Knight
Arrows Prince Giant Skeleton Mega Knight
Arrows Skeletons Mega Knight
Ice Spirit Arrows Wizard
Arrows Giant Skeleton Mega Knight
Skeletons Prince
Knight Skeletons Ice Spirit Prince Giant Skeleton Mega Knight
Skeletons Arrows Knight Wizard Giant Skeleton Mega Knight
Arrows Wizard
Prince Mega Knight Skeletons Ice Spirit Knight Wizard Giant Skeleton
Wizard Mega Knight Ice Spirit Arrows Prince
Knight Prince Mega Knight
Ice Spirit Prince Mega Knight
Wizard Mega Knight Skeletons Arrows Knight Prince
Ice Spirit Arrows Mega Knight Knight Wizard Prince
Arrows Wizard Ice Spirit Knight Giant Skeleton Mega Knight
Prince
Wizard Mega Knight Arrows Knight Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Prince Giant Skeleton
Arrows Knight Wizard Prince Mega Knight
Giant Skeleton Mega Knight Skeletons Ice Spirit Knight Prince
Prince Giant Skeleton Mega Knight Knight
Giant Skeleton Skeletons Knight Prince Mega Knight
Arrows Wizard Skeletons Ice Spirit
Prince Skeletons Knight Giant Skeleton
Giant Skeleton Mega Knight Knight Prince
Giant Skeleton Mega Knight Skeletons Ice Spirit Knight Prince
Skeletons
Mega Knight Knight Prince Giant Skeleton
Mega Knight Arrows Prince Giant Skeleton
Prince Giant Skeleton Mega Knight Skeletons Knight Wizard
Wizard Mega Knight
Skeletons Ice Spirit Knight Prince Giant Skeleton
Arrows Mega Knight Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Knight Prince Giant Skeleton
Wizard Arrows Mega Knight
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Prince
Arrows Knight Wizard Prince
Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Prince Mega Knight
Arrows Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Ice Spirit Wizard Mega Knight
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Arrows Wizard
Ice Spirit Wizard
Arrows Wizard Mega Knight
Ice Spirit Arrows
Prince Giant Skeleton Mega Knight
Arrows Wizard
Ice Spirit Prince
Arrows Wizard
Arrows
Knight Wizard Prince Mega Knight
Arrows Wizard
Arrows Giant Skeleton
Prince Mega Knight
Ice Spirit Giant Skeleton
Prince Giant Skeleton Mega Knight
Prince
Wizard Mega Knight

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