My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Minion Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider Mighty Miner
Giant Snowball
Skeletons Mega Minion Ram Rider Mighty Miner
Zap
Skeletons Ram Rider Mighty Miner
Barbarian Barrel
Skeletons Knight Wizard
The Log
Skeletons Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mega Minion Wizard Ram Rider
Fireball
Mega Minion Wizard Ram Rider Mighty Miner
Poison
Mega Minion Wizard
Lightning
Knight Mega Minion Wizard Ram Rider Mighty Miner
Rocket
Wizard Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Arrows Knight Mega Minion Mighty Miner Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Arrows Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mega Minion Ram Rider Mighty Miner
Knight
Mega Minion Arrows Wizard Barbarian Barrel Ram Rider
Mega Minion
Knight Arrows
Wizard
Knight Ram Rider
Barbarian Barrel
Knight Ram Rider
Ram Rider
Arrows Knight Wizard Barbarian Barrel
Mighty Miner
Arrows

Defense Synergies 1 14

Skeletons
Knight Mega Minion Wizard Barbarian Barrel Ram Rider
Arrows
Knight Mega Minion Barbarian Barrel
Knight
Mega Minion Skeletons Arrows Wizard Barbarian Barrel
Mega Minion
Knight Skeletons Arrows Wizard Barbarian Barrel
Wizard
Skeletons Knight Mega Minion Barbarian Barrel Mighty Miner
Barbarian Barrel
Skeletons Arrows Knight Mega Minion Wizard
Ram Rider
Skeletons
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard Barbarian Barrel Ram Rider
Skeletons Knight Mega Minion Ram Rider
Ram Rider Skeletons Knight Mega Minion
Skeletons Knight Mega Minion Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Mega Minion
Mega Minion Ram Rider Arrows Wizard
Arrows Barbarian Barrel Ram Rider
Mighty Miner Skeletons
Knight Skeletons Barbarian Barrel
Skeletons Arrows Knight Mega Minion Wizard Barbarian Barrel Ram Rider
Arrows Mega Minion Wizard Ram Rider
Skeletons Knight Wizard Ram Rider
Wizard Arrows Mega Minion Barbarian Barrel
Knight Ram Rider
Ram Rider
Wizard Skeletons Arrows Knight
Arrows Knight Mega Minion Wizard Barbarian Barrel Ram Rider
Arrows Wizard Barbarian Barrel Knight Mega Minion Ram Rider
Ram Rider
Wizard Arrows Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel
Arrows Knight Mega Minion Wizard Barbarian Barrel
Skeletons Knight Ram Rider
Knight Barbarian Barrel Ram Rider
Skeletons Knight Ram Rider Mighty Miner
Arrows Wizard Skeletons Ram Rider
Skeletons Knight Mega Minion Ram Rider
Mighty Miner Knight
Skeletons Knight Mega Minion Barbarian Barrel
Skeletons Mega Minion
Knight Mega Minion
Arrows
Skeletons Knight Wizard Ram Rider
Wizard
Skeletons Knight Mega Minion Barbarian Barrel Mighty Miner
Arrows Mega Minion Wizard Barbarian Barrel Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Ram Rider
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Wizard Arrows Barbarian Barrel
Arrows Wizard Mega Minion Ram Rider
Arrows Wizard
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider
Arrows Knight Wizard Barbarian Barrel Ram Rider
Arrows Wizard
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Arrows Mega Minion Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Mega Minion
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider
Arrows Barbarian Barrel
Arrows Wizard
Mega Minion Wizard
Mega Minion
Arrows Wizard
Arrows
Mighty Miner
Arrows Wizard
Barbarian Barrel
Arrows Mega Minion Wizard Ram Rider
Arrows Barbarian Barrel
Knight Mega Minion Wizard
Arrows Wizard
Arrows
Mega Minion
Barbarian Barrel

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