My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Elixir Collector Witch Giant Skeleton P.E.K.K.A Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Furnace Witch Lumberjack
Zap
Furnace Witch Sparky
Barbarian Barrel
Furnace Wizard Witch Giant Skeleton Lumberjack Sparky
The Log
Furnace Witch Giant Skeleton Lumberjack Sparky
Earthquake
Furnace Elixir Collector Witch
Arrows
Furnace Witch
Royal Delivery
Wizard Witch Giant Skeleton P.E.K.K.A Lumberjack Sparky
Fireball
Furnace Wizard Elixir Collector Witch Lumberjack Sparky
Poison
Furnace Wizard Elixir Collector Witch Sparky
Lightning
Furnace Wizard Elixir Collector Witch Lumberjack Sparky
Rocket
Furnace Wizard Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Giant Skeleton P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Lumberjack Wizard Witch Elixir Collector Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Furnace Lumberjack Wizard Witch

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Giant Skeleton P.E.K.K.A Sparky
Wizard
Giant Skeleton P.E.K.K.A Lumberjack Sparky
Elixir Collector
Witch
Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton
Furnace Wizard Witch Lumberjack Sparky
P.E.K.K.A
Furnace Wizard Witch Lumberjack
Lumberjack
Wizard Witch Giant Skeleton P.E.K.K.A Sparky
Sparky
Furnace Wizard Giant Skeleton Lumberjack

Defense Synergies 0 7

Furnace
Lumberjack
Wizard
Giant Skeleton P.E.K.K.A Lumberjack
Elixir Collector
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Wizard Witch Lumberjack
P.E.K.K.A
Wizard
Lumberjack
Furnace Wizard Witch Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
P.E.K.K.A Lumberjack Sparky Furnace Witch
Furnace Witch P.E.K.K.A Lumberjack Sparky Giant Skeleton
Witch P.E.K.K.A Lumberjack Sparky Furnace
Giant Skeleton P.E.K.K.A Lumberjack Sparky
Furnace Lumberjack
Furnace Wizard Witch
Giant Skeleton P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Furnace Lumberjack
Giant Skeleton Lumberjack Sparky
Witch Furnace Wizard Giant Skeleton Lumberjack
Furnace Wizard Witch
Furnace P.E.K.K.A Lumberjack Sparky Wizard Witch Giant Skeleton
Wizard Sparky Furnace Witch P.E.K.K.A Lumberjack
P.E.K.K.A Sparky Furnace Lumberjack
Furnace P.E.K.K.A Lumberjack Sparky
Wizard Sparky Furnace Witch P.E.K.K.A Lumberjack
Furnace Wizard Witch Lumberjack
Furnace Wizard Witch Giant Skeleton Lumberjack
P.E.K.K.A Sparky Lumberjack
Wizard Furnace Witch Giant Skeleton P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Witch Giant Skeleton P.E.K.K.A Sparky
Wizard Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Furnace Witch Sparky
Giant Skeleton P.E.K.K.A Lumberjack Sparky
Giant Skeleton P.E.K.K.A Witch Lumberjack Sparky
Furnace Wizard Witch
P.E.K.K.A Sparky Furnace Witch Giant Skeleton Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Sparky
Giant Skeleton P.E.K.K.A Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Giant Skeleton Lumberjack Sparky
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard Witch Lumberjack Sparky
Wizard Furnace Witch Sparky
Witch Sparky Furnace Giant Skeleton P.E.K.K.A Lumberjack
Wizard Witch Giant Skeleton P.E.K.K.A Sparky
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Furnace Sparky
Wizard Furnace Witch
Furnace Wizard Witch Sparky
Wizard
Wizard
Lumberjack Sparky
Wizard Sparky
Wizard
Sparky
Furnace Sparky
Furnace Wizard Witch Sparky
Furnace Wizard Sparky
Sparky
Sparky
Wizard Sparky
Wizard Witch
Giant Skeleton Sparky
Wizard
Sparky
Furnace Wizard Witch Sparky
Witch
Wizard Witch Sparky
Wizard Witch Sparky
Sparky
Furnace Wizard Witch Sparky
Wizard Witch
Sparky
Wizard Sparky
Sparky
P.E.K.K.A Giant Skeleton Sparky
Wizard Sparky
Witch
Wizard Witch
Wizard Lumberjack Sparky
Wizard
Giant Skeleton Sparky
P.E.K.K.A Sparky
Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Sparky
P.E.K.K.A Sparky
Wizard Sparky

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