My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Bowler Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Inferno Dragon Ram Rider
Giant Snowball
Guards Inferno Dragon Ram Rider
Zap
Guards Prince Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Wizard Guards
The Log
Guards Prince Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Prince Bowler Inferno Dragon Ram Rider
Fireball
Wizard Bowler Inferno Dragon Ram Rider
Poison
Wizard Guards
Lightning
Valkyrie Wizard Prince Bowler Inferno Dragon Ram Rider
Rocket
Valkyrie Wizard Prince Bowler Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Poison Prince Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Valkyrie Poison Inferno Dragon Wizard Prince Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Valkyrie Poison Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Ram Rider
Wizard
Valkyrie Prince Ram Rider
Guards
Ram Rider
Poison
Prince Bowler Ram Rider
Prince
Valkyrie Wizard Poison Bowler Ram Rider
Bowler
Poison Prince Ram Rider
Inferno Dragon
Ram Rider
Valkyrie Wizard Guards Poison Prince Bowler

Defense Synergies 0 8

Valkyrie
Wizard Prince Bowler
Wizard
Valkyrie Guards Prince
Guards
Wizard Poison Prince
Poison
Guards
Prince
Valkyrie Wizard Guards Bowler
Bowler
Valkyrie Prince
Inferno Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Wizard Ram Rider
Inferno Dragon Valkyrie Prince Ram Rider
Prince Bowler Ram Rider Valkyrie Inferno Dragon
Prince Inferno Dragon Valkyrie Guards Bowler Ram Rider
Valkyrie Poison Prince Bowler
Bowler Valkyrie Guards
Inferno Dragon Ram Rider Wizard Poison
Bowler Valkyrie Poison Ram Rider
Inferno Dragon Prince
Guards Valkyrie Prince Bowler
Valkyrie Guards Poison Wizard Bowler Ram Rider
Inferno Dragon Wizard Poison Ram Rider
Prince Bowler Valkyrie Wizard Guards Ram Rider
Valkyrie Wizard Bowler Guards Poison Prince
Inferno Dragon Prince Ram Rider
Prince Bowler Inferno Dragon Ram Rider
Wizard Valkyrie Poison Prince Bowler
Valkyrie Wizard Guards Prince Bowler Ram Rider
Valkyrie Wizard Poison Guards Bowler Inferno Dragon Ram Rider
Prince Inferno Dragon Ram Rider
Valkyrie Wizard Bowler Guards Poison Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Prince Bowler
Poison Valkyrie Wizard Prince Bowler Inferno Dragon
Guards Valkyrie Prince Bowler Ram Rider
Valkyrie Guards Prince Bowler Ram Rider
Valkyrie Guards Prince Bowler Inferno Dragon Ram Rider
Wizard Poison Ram Rider
Guards Prince Valkyrie Bowler Ram Rider
Valkyrie Prince Inferno Dragon
Valkyrie Poison Prince Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards Prince Bowler
Valkyrie Guards Poison Prince Bowler
Prince Bowler Valkyrie Wizard Guards Ram Rider
Wizard Valkyrie Bowler
Guards Valkyrie Poison Prince Bowler Inferno Dragon
Valkyrie Poison Bowler Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Guards
Poison Bowler Ram Rider
Poison
Valkyrie Guards Poison Prince
Wizard Poison Valkyrie Bowler
Wizard Poison Ram Rider
Wizard Poison Bowler
Poison Wizard Bowler Ram Rider
Poison Wizard Ram Rider
Guards Poison Prince Bowler
Poison Valkyrie Wizard Prince Bowler Ram Rider
Poison Wizard
Poison Bowler
Poison
Poison Prince
Wizard Poison Bowler
Wizard Poison Bowler
Poison
Wizard Poison Prince Bowler
Valkyrie Wizard Poison Bowler
Poison Prince Bowler
Wizard Poison
Prince Bowler
Poison
Poison Valkyrie Wizard Bowler
Inferno Dragon
Poison Wizard Bowler Ram Rider
Wizard Poison Prince Bowler Ram Rider
Poison
Poison Wizard
Wizard Guards Poison
Bowler
Poison Wizard
Poison
Prince
Wizard Poison Bowler
Guards Prince
Poison Wizard Ram Rider
Poison Valkyrie Wizard Prince Bowler
Wizard Poison Bowler
Poison
Prince
Guards Poison Bowler
Poison
Poison Prince Bowler
Prince Inferno Dragon
Wizard Bowler

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