My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Suspicious Bush X-Bow Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians
Zap
Archers X-Bow
Barbarian Barrel
Electro Spirit Archers Barbarians X-Bow
The Log
Electro Spirit Archers Barbarians Suspicious Bush X-Bow
Earthquake
Archers Barbarians X-Bow
Arrows
Electro Spirit Archers Suspicious Bush
Royal Delivery
Electro Spirit Archers Barbarians
Fireball
Archers Barbarians Suspicious Bush X-Bow
Poison
Archers Barbarians Suspicious Bush X-Bow
Lightning
X-Bow
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Golem Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Suspicious Bush Archers Barbarians Goblin Machine X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Giant Snowball Suspicious Bush Archers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball X-Bow Golem
Giant Snowball
X-Bow Electro Spirit Archers Barbarians Golem
Archers
Giant Snowball X-Bow Golem
Barbarians
Giant Snowball
Suspicious Bush
X-Bow
Giant Snowball Electro Spirit Archers
Golem
Electro Spirit Giant Snowball Archers
Goblin Machine

Defense Synergies 0 5

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Archers Barbarians X-Bow
Archers
Giant Snowball X-Bow
Barbarians
Giant Snowball
Suspicious Bush
X-Bow
Giant Snowball Archers
Golem
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Barbarians X-Bow
Barbarians Giant Snowball Archers
Barbarians
Barbarians X-Bow
Electro Spirit Giant Snowball Archers X-Bow
Giant Snowball Electro Spirit Archers X-Bow
Electro Spirit Barbarians X-Bow
Barbarians X-Bow
Giant Snowball Archers Barbarians
Archers Barbarians Electro Spirit Giant Snowball X-Bow
Giant Snowball Archers
Barbarians Giant Snowball X-Bow
Electro Spirit Giant Snowball Barbarians X-Bow
Barbarians X-Bow
Barbarians Giant Snowball X-Bow
Barbarians X-Bow
Electro Spirit Giant Snowball Archers Barbarians X-Bow
Giant Snowball Electro Spirit Archers Barbarians
Barbarians
Electro Spirit Giant Snowball Archers Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Archers X-Bow
Giant Snowball Archers X-Bow
Barbarians
Barbarians X-Bow
Barbarians
Electro Spirit Giant Snowball Archers
Archers Barbarians
Barbarians
Electro Spirit Giant Snowball Barbarians X-Bow
Barbarians
Barbarians
Giant Snowball Barbarians
Barbarians
Archers Barbarians
Barbarians Electro Spirit Archers X-Bow
Electro Spirit Giant Snowball Archers Barbarians
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Giant Snowball X-Bow
X-Bow
Barbarians
Giant Snowball
Electro Spirit Giant Snowball Goblin Machine
Archers
X-Bow Giant Snowball
Giant Snowball X-Bow
Giant Snowball X-Bow
X-Bow Goblin Machine
Giant Snowball Archers
Giant Snowball
X-Bow
Giant Snowball X-Bow
X-Bow Giant Snowball
X-Bow
Giant Snowball
Giant Snowball Archers X-Bow Goblin Machine
Giant Snowball X-Bow Goblin Machine
X-Bow
Giant Snowball
X-Bow
Giant Snowball Barbarians X-Bow
Giant Snowball Electro Spirit Goblin Machine
X-Bow Giant Snowball
Giant Snowball X-Bow
X-Bow
Giant Snowball Archers X-Bow
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball X-Bow
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Archers Barbarians X-Bow
Giant Snowball Archers
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball X-Bow

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