My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Mega Minion Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Electro Spirit Witch Skeleton King
The Log
Electro Spirit Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Electro Spirit Witch Skeleton King
Royal Delivery
Electro Spirit Mega Minion Witch P.E.K.K.A Skeleton King
Fireball
Mega Minion Witch Skeleton King
Poison
Mega Minion Witch Skeleton King
Lightning
Mega Minion Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Mega Minion Fireball Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Mega Minion

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Zap Fireball P.E.K.K.A
Zap
Arrows Mega Minion Fireball P.E.K.K.A Electro Spirit Witch
Arrows
Zap Fireball P.E.K.K.A Mega Minion
Mega Minion
Electro Spirit Zap Arrows Fireball
Fireball
Zap Arrows Electro Spirit Mega Minion Skeleton King
Witch
Zap P.E.K.K.A Skeleton King
P.E.K.K.A
Zap Arrows Electro Spirit Witch
Skeleton King
Fireball Witch

Defense Synergies 3 8

Electro Spirit
Mega Minion Zap
Zap
Mega Minion Fireball Electro Spirit Arrows Witch P.E.K.K.A
Arrows
Zap Mega Minion Fireball P.E.K.K.A
Mega Minion
Electro Spirit Zap Arrows Witch
Fireball
Zap Arrows
Witch
Zap Mega Minion
P.E.K.K.A
Zap Arrows
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
P.E.K.K.A Zap Mega Minion Witch
Witch P.E.K.K.A Mega Minion
Witch P.E.K.K.A Mega Minion Skeleton King
Arrows Fireball P.E.K.K.A
Arrows Fireball Electro Spirit Zap Mega Minion
Mega Minion Electro Spirit Zap Arrows Fireball Witch
Electro Spirit Zap Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Skeleton King
Witch Electro Spirit Zap Arrows Mega Minion Fireball Skeleton King
Arrows Mega Minion Zap Fireball Witch
P.E.K.K.A Zap Fireball Witch
Fireball Electro Spirit Zap Arrows Mega Minion Witch P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
Zap Fireball P.E.K.K.A
Arrows Fireball Witch P.E.K.K.A
Arrows Fireball Electro Spirit Zap Mega Minion Witch
Zap Arrows Witch Electro Spirit Mega Minion Fireball
P.E.K.K.A
Electro Spirit Arrows Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A
Fireball Zap Arrows Mega Minion
P.E.K.K.A Zap Witch
P.E.K.K.A Zap Fireball
P.E.K.K.A Witch
Arrows Fireball Electro Spirit Zap Witch
P.E.K.K.A Mega Minion Fireball Witch
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Mega Minion Fireball Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Witch
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Witch Skeleton King
Fireball Witch
Witch Electro Spirit Zap Mega Minion Fireball P.E.K.K.A Skeleton King
Arrows Electro Spirit Zap Mega Minion Fireball Witch P.E.K.K.A Skeleton King
Electro Spirit Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Electro Spirit Zap Mega Minion Witch
Arrows Witch
Arrows Fireball Zap
Arrows Fireball Zap
Fireball
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Zap Arrows Mega Minion Fireball
Zap Arrows Fireball Witch
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Electro Spirit Fireball Witch
Mega Minion Witch
Arrows Fireball Zap Witch
Fireball Zap Arrows Witch
Fireball Zap Arrows
Zap Arrows Fireball Witch
Zap Electro Spirit Mega Minion Fireball Witch
Mega Minion Fireball
Zap Arrows Fireball
Zap Electro Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Electro Spirit Fireball Witch
Fireball Zap Arrows Mega Minion Witch
Arrows Fireball
Fireball Mega Minion
Arrows Zap Fireball Skeleton King
Zap Arrows Fireball
Mega Minion P.E.K.K.A
Zap Electro Spirit Fireball Witch Skeleton King
Zap Fireball Witch
Zap Fireball Witch
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: