My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Wizard Witch Royal Ghost
The Log
Elite Barbarians Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Royal Ghost
Fireball
Tesla Elite Barbarians Wizard Witch
Poison
Wizard Witch
Lightning
Tesla Elite Barbarians Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Tesla Valkyrie Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Tesla Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Valkyrie Witch Royal Ghost Mega Knight
Tesla
Elite Barbarians
Zap Valkyrie Wizard Royal Ghost Mega Knight
Valkyrie
Elite Barbarians Zap Wizard Witch Royal Ghost
Wizard
Elite Barbarians Valkyrie Royal Ghost Mega Knight
Witch
Zap Valkyrie Royal Ghost Mega Knight
Royal Ghost
Zap Elite Barbarians Valkyrie Wizard Witch Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Royal Ghost

Defense Synergies 2 16

Zap
Mega Knight Tesla Elite Barbarians Valkyrie Witch Royal Ghost
Tesla
Zap Valkyrie Wizard
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Tesla Wizard Witch
Wizard
Tesla Elite Barbarians Valkyrie Royal Ghost Mega Knight
Witch
Zap Valkyrie Royal Ghost Mega Knight
Royal Ghost
Zap Wizard Witch Mega Knight
Mega Knight
Zap Elite Barbarians Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard
Elite Barbarians Zap Tesla Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Elite Barbarians Valkyrie
Tesla Elite Barbarians Witch Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Zap Tesla Valkyrie Royal Ghost Mega Knight
Tesla Zap Wizard Witch
Zap Tesla Valkyrie Mega Knight
Tesla Witch Elite Barbarians
Elite Barbarians Tesla Valkyrie Royal Ghost Mega Knight
Valkyrie Witch Zap Tesla Wizard Royal Ghost Mega Knight
Tesla Zap Wizard Witch
Tesla Mega Knight Zap Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Zap Tesla Witch Royal Ghost
Elite Barbarians Tesla Mega Knight
Zap Tesla Elite Barbarians Mega Knight
Tesla Wizard Mega Knight Elite Barbarians Valkyrie Witch
Tesla Mega Knight Zap Elite Barbarians Valkyrie Wizard Witch Royal Ghost
Zap Valkyrie Wizard Witch Tesla Royal Ghost Mega Knight
Tesla Elite Barbarians
Valkyrie Wizard Royal Ghost Mega Knight Tesla Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Elite Barbarians Witch Royal Ghost
Zap Tesla Elite Barbarians Valkyrie Wizard Royal Ghost Mega Knight
Mega Knight Zap Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Zap Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Witch Mega Knight
Wizard Zap Tesla Witch
Tesla Elite Barbarians Valkyrie Witch
Mega Knight Tesla Elite Barbarians Valkyrie
Zap Mega Knight Elite Barbarians Valkyrie Witch
Witch Tesla
Mega Knight Tesla Elite Barbarians Valkyrie Witch
Mega Knight Zap Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Tesla Valkyrie Wizard Witch
Wizard Tesla Valkyrie Witch Mega Knight
Tesla Elite Barbarians Witch Zap Valkyrie
Valkyrie Mega Knight Zap Tesla Elite Barbarians Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Zap Royal Ghost
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard Witch
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Witch Mega Knight
Witch
Zap Wizard Witch Royal Ghost
Zap Wizard Witch Mega Knight
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Witch
Zap Wizard Witch
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch
Zap Witch
Zap Witch Royal Ghost Mega Knight

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