My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Dark Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Goblin Gang Bomb Tower Dark Prince
The Log
Goblin Gang Royal Giant Dark Prince
Earthquake
Goblin Gang Bomb Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince
Fireball
Goblin Gang Bomb Tower
Poison
Bats Goblin Gang Bomb Tower
Lightning
Bomb Tower Dark Prince Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Royal Delivery Earthquake Bomb Tower Dark Prince Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Royal Delivery Earthquake

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Dark Prince
Goblin Gang
Royal Giant Dark Prince
Royal Delivery
Royal Giant
Bats Earthquake Goblin Gang Dark Prince
Earthquake
Royal Giant Dark Prince
Bomb Tower
Dark Prince
Bats Goblin Gang Royal Giant Earthquake
Archer Queen

Defense Synergies 2 12

Bats
Royal Delivery Earthquake Bomb Tower Dark Prince
Goblin Gang
Royal Delivery Bomb Tower Dark Prince Archer Queen
Royal Delivery
Bomb Tower Archer Queen Bats Goblin Gang Earthquake Dark Prince
Royal Giant
Earthquake
Bats Royal Delivery Bomb Tower
Bomb Tower
Royal Delivery Bats Goblin Gang Earthquake
Dark Prince
Bats Goblin Gang Royal Delivery Archer Queen
Archer Queen
Royal Delivery Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Bomb Tower Bats Goblin Gang Royal Delivery Dark Prince
Goblin Gang Bomb Tower Bats Royal Delivery Dark Prince
Bomb Tower Bats Goblin Gang Dark Prince
Royal Delivery Earthquake Bomb Tower Dark Prince
Goblin Gang Royal Delivery Bats Earthquake Bomb Tower Dark Prince
Bats Goblin Gang Royal Delivery Bomb Tower
Earthquake Bomb Tower
Goblin Gang Bomb Tower Archer Queen
Goblin Gang Royal Delivery Dark Prince
Bats Goblin Gang Royal Delivery Earthquake Bomb Tower Dark Prince
Bats Goblin Gang Royal Delivery
Bomb Tower Bats Goblin Gang Royal Delivery Earthquake Dark Prince
Bomb Tower Bats Goblin Gang Royal Delivery Earthquake Dark Prince
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Royal Delivery
Bomb Tower Bats Goblin Gang Royal Delivery Dark Prince
Royal Delivery Bomb Tower Bats Goblin Gang Dark Prince
Royal Delivery Earthquake Bomb Tower Bats Dark Prince
Bomb Tower
Goblin Gang Dark Prince Bats Royal Delivery Earthquake Bomb Tower
Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery Dark Prince
Royal Delivery Goblin Gang Bomb Tower
Goblin Gang Royal Delivery Bats Bomb Tower Dark Prince
Goblin Gang Dark Prince Bats Royal Delivery
Goblin Gang Royal Delivery Dark Prince
Royal Delivery Bats Goblin Gang Bomb Tower
Goblin Gang Royal Delivery Dark Prince Bats Bomb Tower
Royal Delivery Bomb Tower Dark Prince
Royal Delivery Bats Bomb Tower Dark Prince
Goblin Gang Royal Delivery
Bats Bomb Tower Dark Prince
Royal Delivery Dark Prince Archer Queen
Royal Delivery Dark Prince Goblin Gang Bomb Tower
Bomb Tower
Goblin Gang Bats Royal Delivery Bomb Tower Dark Prince Archer Queen
Bats Royal Delivery Earthquake Bomb Tower Dark Prince Archer Queen
Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Dark Prince
Earthquake Dark Prince
Bats
Earthquake
Earthquake
Bats Goblin Gang
Earthquake Dark Prince
Archer Queen
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Bats
Earthquake Dark Prince
Earthquake
Earthquake
Earthquake
Earthquake Dark Prince
Earthquake
Bats
Bats
Earthquake
Earthquake
Earthquake Bats Goblin Gang Dark Prince
Archer Queen
Goblin Gang Dark Prince
Earthquake
Archer Queen
Dark Prince Archer Queen
Bats Goblin Gang Archer Queen
Bats Archer Queen
Dark Prince Archer Queen

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