My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Inferno Dragon
Giant Snowball
Archers Goblin Gang Balloon Inferno Dragon
Zap
Archers Goblin Gang Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Inferno Tower
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Balloon Inferno Dragon
Fireball
Archers Goblin Gang Inferno Tower Balloon Inferno Dragon
Poison
Archers Goblin Gang Inferno Tower Balloon
Lightning
Inferno Tower Balloon Inferno Dragon
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Archers Goblin Gang Inferno Dragon Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Archers Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Archers Mega Knight
Archers
Zap Balloon Inferno Dragon Mega Knight
Goblin Gang
Mirror Balloon
Inferno Tower
Mirror
Zap Goblin Gang Balloon
Balloon
Zap Archers Goblin Gang Mirror Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Balloon

Defense Synergies 3 14

Zap
Mirror Mega Knight Archers Goblin Gang Inferno Tower Inferno Dragon
Archers
Zap Goblin Gang Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Zap Archers Mirror Inferno Dragon
Inferno Tower
Goblin Gang Zap Archers Mirror Mega Knight
Mirror
Zap Goblin Gang Inferno Tower Inferno Dragon Mega Knight
Balloon
Inferno Dragon
Zap Goblin Gang Mirror Mega Knight
Mega Knight
Zap Archers Inferno Tower Mirror Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Inferno Dragon Zap Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Archers Inferno Dragon
Inferno Tower Inferno Dragon Goblin Gang Mega Knight
Mega Knight
Goblin Gang Zap Archers Mega Knight
Inferno Tower Inferno Dragon Zap Archers Goblin Gang
Zap Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Goblin Gang
Goblin Gang Archers Inferno Tower Mega Knight
Archers Goblin Gang Zap Mega Knight
Inferno Tower Inferno Dragon Zap Archers Goblin Gang
Inferno Tower Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang
Inferno Tower Inferno Dragon Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Inferno Dragon Mega Knight
Mega Knight Goblin Gang Inferno Tower
Mega Knight Zap Archers Goblin Gang
Zap Archers Inferno Dragon Mega Knight
Inferno Tower Inferno Dragon
Goblin Gang Mega Knight Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Inferno Tower
Zap Archers Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Zap Inferno Tower
Goblin Gang Mega Knight Zap Inferno Tower
Inferno Tower Goblin Gang Inferno Dragon Mega Knight
Zap Archers Goblin Gang
Goblin Gang Archers Inferno Tower
Inferno Tower Mega Knight Inferno Dragon
Zap Mega Knight Inferno Tower Inferno Dragon
Inferno Tower Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Mega Knight Zap
Mega Knight Goblin Gang Inferno Tower
Archers Mega Knight
Goblin Gang Inferno Tower Zap Archers Inferno Dragon
Mega Knight Zap Archers Inferno Tower Inferno Dragon
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Zap
Archers
Zap
Zap
Goblin Gang
Zap
Zap Archers
Zap
Zap
Mega Knight
Zap Archers Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap
Zap Mega Knight
Zap
Zap Archers
Zap
Zap Mega Knight
Zap
Mega Knight
Zap Archers Goblin Gang
Zap Archers
Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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