My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Furnace Goblin Hut Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Skeleton King
Giant Snowball
Bats Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
Zap
Bats Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
Barbarian Barrel
Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
The Log
Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
Earthquake
Archers Furnace Goblin Hut Skeleton King
Arrows
Bats Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
Royal Delivery
Bats Archers Skeleton Barrel Goblin Hut Skeleton King
Fireball
Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
Poison
Bats Archers Skeleton Barrel Furnace Goblin Hut Skeleton King
Lightning
Furnace Goblin Hut Skeleton King
Rocket
Furnace Goblin Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Skeleton Barrel Furnace Skeleton King Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Skeleton King
Archers
Arrows Skeleton Barrel Goblin Hut
Arrows
Archers Skeleton Barrel
Skeleton Barrel
Bats Goblin Hut Skeleton King Archers Arrows Furnace
Furnace
Skeleton Barrel Goblin Hut
Goblin Hut
Skeleton Barrel Archers Furnace The Log
The Log
Goblin Hut
Skeleton King
Skeleton Barrel Bats

Defense Synergies 0 9

Bats
The Log Skeleton King
Archers
Furnace Goblin Hut The Log Skeleton King
Arrows
Furnace Goblin Hut
Skeleton Barrel
Furnace
Archers Arrows Goblin Hut
Goblin Hut
Archers Arrows Furnace
The Log
Bats Archers
Skeleton King
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut The Log
Bats Furnace Goblin Hut The Log
Furnace Goblin Hut Bats Archers
Goblin Hut Bats Furnace Skeleton King
Arrows The Log
Arrows The Log Bats Archers Furnace
Bats Furnace Archers Arrows Goblin Hut
Arrows Skeleton Barrel The Log
Furnace Goblin Hut Skeleton King
Archers
Bats Archers Arrows Furnace Goblin Hut The Log Skeleton King
Arrows Bats Archers Furnace Goblin Hut
Furnace Goblin Hut Bats The Log
Bats Arrows Furnace Goblin Hut The Log Skeleton King
Furnace Goblin Hut Skeleton King
Furnace Goblin Hut The Log
Bats Arrows Furnace Goblin Hut
Arrows Bats Archers Furnace Goblin Hut The Log
Arrows Furnace The Log Bats Archers Goblin Hut
Goblin Hut
Bats Archers Arrows Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Goblin Hut
Archers Arrows Skeleton Barrel The Log
Bats Furnace Goblin Hut The Log
Bats The Log
Goblin Hut
Arrows Furnace Bats Archers Skeleton Barrel Goblin Hut
Bats Archers Furnace Goblin Hut
Bats Goblin Hut The Log
Goblin Hut
Bats Goblin Hut
Arrows The Log
Skeleton King
Archers Furnace
Goblin Hut Bats Archers Furnace The Log Skeleton King
Bats Arrows Archers Goblin Hut The Log Skeleton King
Arrows Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Goblin Hut The Log
Arrows Skeleton Barrel The Log
Arrows Furnace The Log
Arrows Bats Skeleton Barrel Furnace
Archers Arrows Furnace The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel
Bats
Arrows Skeleton Barrel The Log
Archers Arrows
Skeleton Barrel Goblin Hut The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel Furnace Goblin Hut The Log
Arrows Skeleton Barrel Furnace Goblin Hut The Log
Arrows Skeleton Barrel Furnace Goblin Hut The Log
Arrows
Bats
Archers Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Furnace
Arrows The Log Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Bats Archers Arrows Furnace
Bats Skeleton Barrel Goblin Hut
Arrows The Log
Arrows
Arrows The Log
Skeleton Barrel Bats Archers Goblin Hut
Archers Arrows
Arrows The Log
Arrows The Log Skeleton Barrel Skeleton King
Arrows
Bats The Log Skeleton King
Bats
Skeleton Barrel The Log

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