My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army Prince
Giant Snowball
Archers Cannon Goblin Gang Skeleton Army
Zap
Archers Cannon Goblin Gang Skeleton Army Prince
Barbarian Barrel
Archers Cannon Goblin Gang Skeleton Army Royal Ghost
The Log
Archers Cannon Goblin Gang Skeleton Army Prince
Earthquake
Archers Cannon Goblin Gang Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Skeleton Army Prince Royal Ghost
Fireball
Archers Cannon Goblin Gang Skeleton Army
Poison
Archers Cannon Goblin Gang Skeleton Army
Lightning
Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Goblin Gang Skeleton Army Royal Ghost Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince Royal Ghost Mega Knight
Cannon
Goblin Gang
Prince Royal Ghost
Skeleton Army
Prince
Mega Knight Archers Goblin Gang The Log Royal Ghost
The Log
Prince Mega Knight
Royal Ghost
Archers Goblin Gang Prince Mega Knight
Mega Knight
Prince Archers The Log Royal Ghost

Defense Synergies 2 17

Archers
Cannon Goblin Gang Skeleton Army The Log Mega Knight
Cannon
The Log Archers Goblin Gang Skeleton Army Prince Royal Ghost
Goblin Gang
Archers Cannon Skeleton Army Prince The Log
Skeleton Army
Archers Cannon Goblin Gang Prince The Log
Prince
The Log Cannon Goblin Gang Skeleton Army
The Log
Cannon Prince Archers Goblin Gang Skeleton Army Royal Ghost Mega Knight
Royal Ghost
Cannon The Log Mega Knight
Mega Knight
Archers The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeleton Army Cannon Goblin Gang Prince The Log Mega Knight
Cannon Goblin Gang Skeleton Army Prince Mega Knight Archers
Cannon Skeleton Army Prince Goblin Gang Mega Knight
Skeleton Army Prince The Log Mega Knight
Goblin Gang Skeleton Army The Log Archers Cannon Royal Ghost Mega Knight
Archers Cannon Goblin Gang
Cannon The Log Mega Knight
Cannon Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Archers Cannon Prince Royal Ghost Mega Knight
Archers Goblin Gang Skeleton Army Cannon The Log Royal Ghost Mega Knight
Archers Goblin Gang
Cannon Skeleton Army Prince Mega Knight Goblin Gang The Log
Skeleton Army Mega Knight Cannon Goblin Gang Prince The Log Royal Ghost
Skeleton Army Cannon Goblin Gang Prince Mega Knight
Skeleton Army Cannon Goblin Gang Prince The Log Mega Knight
Mega Knight Cannon Goblin Gang Skeleton Army Prince
Cannon Mega Knight Archers Goblin Gang Skeleton Army Prince The Log Royal Ghost
The Log Archers Cannon Royal Ghost Mega Knight
Cannon Prince
Goblin Gang Skeleton Army Royal Ghost Mega Knight Archers Cannon Prince The Log
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Archers Prince Royal Ghost
Archers Goblin Gang Prince The Log Royal Ghost Mega Knight
Goblin Gang Skeleton Army Mega Knight Prince The Log
Goblin Gang Skeleton Army Prince Mega Knight The Log
Cannon Goblin Gang Skeleton Army Prince Mega Knight
Archers Goblin Gang
Goblin Gang Skeleton Army Prince Archers
Mega Knight Skeleton Army Prince
Mega Knight Skeleton Army Prince The Log
Cannon Goblin Gang Skeleton Army
Mega Knight Prince
Skeleton Army Mega Knight Prince The Log
Skeleton Army Prince Mega Knight Cannon Goblin Gang
Archers Cannon Skeleton Army Mega Knight
Goblin Gang Skeleton Army Archers Prince The Log
Mega Knight Archers Cannon The Log Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
Prince The Log
The Log Mega Knight
Archers The Log
The Log
The Log
Goblin Gang Prince
Prince The Log
Archers
The Log
Prince The Log
The Log
The Log Mega Knight
Archers Prince The Log Mega Knight
The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
The Log Mega Knight
The Log Royal Ghost
Prince The Log Mega Knight
The Log
Archers
The Log Mega Knight
Prince Mega Knight
The Log
Archers Goblin Gang Skeleton Army Prince
Archers
The Log
Goblin Gang Prince Mega Knight
The Log
Prince Mega Knight
Goblin Gang The Log
Prince The Log Royal Ghost Mega Knight
Prince
Mega Knight

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