My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Furnace Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Furnace Balloon P.E.K.K.A Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Furnace Balloon
Zap
Archers Firecracker Furnace Balloon
Barbarian Barrel
Archers Firecracker Furnace
The Log
Archers Firecracker Furnace
Earthquake
Archers Firecracker Furnace
Arrows
Archers Firecracker Furnace
Royal Delivery
Archers Firecracker Balloon P.E.K.K.A Mother Witch
Fireball
Archers Firecracker Furnace Balloon Mother Witch
Poison
Archers Firecracker Furnace Balloon Mother Witch
Lightning
Furnace Balloon Mother Witch
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Furnace Poison Mother Witch Golden Knight Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Furnace Poison

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon P.E.K.K.A
Firecracker
Balloon P.E.K.K.A
Furnace
Balloon P.E.K.K.A Golden Knight
Poison
P.E.K.K.A Balloon Mother Witch
Balloon
Archers Firecracker Furnace Poison Golden Knight
P.E.K.K.A
Poison Archers Firecracker Furnace Mother Witch
Mother Witch
Poison P.E.K.K.A
Golden Knight
Furnace Balloon

Defense Synergies 0 8

Archers
Firecracker Furnace P.E.K.K.A Golden Knight
Firecracker
Archers P.E.K.K.A Golden Knight
Furnace
Archers
Poison
Mother Witch
Balloon
P.E.K.K.A
Archers Firecracker
Mother Witch
Poison Golden Knight
Golden Knight
Archers Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
P.E.K.K.A Firecracker Furnace
Furnace P.E.K.K.A Archers
P.E.K.K.A Firecracker Furnace
Firecracker Poison P.E.K.K.A
Archers Firecracker Furnace Mother Witch
Furnace Archers Firecracker Poison
Poison P.E.K.K.A Golden Knight
P.E.K.K.A Furnace
Archers Firecracker
Archers Poison Mother Witch Firecracker Furnace
Archers Firecracker Furnace Poison
Furnace P.E.K.K.A
Firecracker Furnace Poison P.E.K.K.A Golden Knight
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Firecracker Furnace Poison P.E.K.K.A
Archers Firecracker Furnace Golden Knight
Furnace Poison Archers Firecracker Mother Witch
P.E.K.K.A
Archers Firecracker Furnace Poison P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace P.E.K.K.A
Poison Archers Firecracker
P.E.K.K.A Furnace Golden Knight
P.E.K.K.A
P.E.K.K.A
Firecracker Furnace Poison Mother Witch Archers
P.E.K.K.A Archers Furnace
P.E.K.K.A
P.E.K.K.A Firecracker Poison
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Poison
P.E.K.K.A Golden Knight
Archers Firecracker Furnace
Archers Firecracker Furnace Poison P.E.K.K.A Golden Knight
Poison Archers Firecracker P.E.K.K.A Mother Witch Golden Knight
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Golden Knight
Poison
Firecracker Poison
Poison Firecracker Furnace
Firecracker Poison Mother Witch Furnace
Archers Firecracker Furnace Poison
Poison Firecracker
Poison Firecracker Golden Knight
Poison
Firecracker Poison Golden Knight
Poison Archers Firecracker
Poison Firecracker Golden Knight
Firecracker Poison
Firecracker Furnace Poison
Firecracker Furnace Poison Golden Knight
Firecracker Furnace Poison
Poison
Archers Firecracker Poison
Firecracker Poison Mother Witch Golden Knight
Poison
Poison
Poison
Firecracker Poison Mother Witch Furnace
Firecracker Poison Golden Knight
Poison Golden Knight
Poison Firecracker Golden Knight
Poison Archers Firecracker Furnace Mother Witch
Firecracker Poison
Poison
Firecracker Poison
P.E.K.K.A
Firecracker Poison
Archers
Poison Archers Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Golden Knight
P.E.K.K.A
Firecracker

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