My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Firecracker Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Ram Rider
Giant Snowball
Skeletons Archers Ram Rider Little Prince
Zap
Skeletons Archers Firecracker Inferno Tower Ram Rider Little Prince
Barbarian Barrel
Skeletons Archers Firecracker Inferno Tower Little Prince
The Log
Skeletons Archers Firecracker Ram Rider Little Prince
Earthquake
Skeletons Archers Firecracker Inferno Tower
Arrows
Skeletons Archers Firecracker Little Prince
Royal Delivery
Skeletons Archers Firecracker Ram Rider Little Prince
Fireball
Archers Firecracker Inferno Tower Ram Rider Little Prince
Poison
Archers Firecracker Inferno Tower Little Prince
Lightning
Inferno Tower Ram Rider Little Prince
Rocket
Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Archers Firecracker Little Prince Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Archers Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Firecracker Ram Rider Archers Mega Knight Little Prince
Archers
Zap Ram Rider Mega Knight
Firecracker
Zap Ram Rider Mega Knight
Inferno Tower
Ram Rider
Zap Archers Firecracker Mega Knight
Mega Knight
Zap Archers Firecracker Ram Rider
Little Prince
Zap

Defense Synergies 1 17

Skeletons
Zap Archers Firecracker Inferno Tower Ram Rider Little Prince
Zap
Mega Knight Skeletons Archers Firecracker Inferno Tower Ram Rider Little Prince
Archers
Skeletons Zap Firecracker Inferno Tower Mega Knight
Firecracker
Skeletons Zap Archers Inferno Tower Mega Knight
Inferno Tower
Skeletons Zap Archers Firecracker Mega Knight
Ram Rider
Skeletons Zap
Mega Knight
Zap Archers Firecracker Inferno Tower
Little Prince
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Ram Rider
Inferno Tower Skeletons Zap Firecracker Ram Rider Mega Knight
Inferno Tower Ram Rider Mega Knight Skeletons Archers
Inferno Tower Skeletons Firecracker Ram Rider Mega Knight
Firecracker Mega Knight
Skeletons Zap Archers Firecracker Mega Knight
Inferno Tower Ram Rider Zap Archers Firecracker Little Prince
Zap Inferno Tower Ram Rider Mega Knight
Inferno Tower Skeletons
Skeletons Archers Firecracker Inferno Tower Mega Knight Little Prince
Archers Skeletons Zap Firecracker Ram Rider Mega Knight
Inferno Tower Zap Archers Firecracker Ram Rider
Inferno Tower Mega Knight Skeletons Zap Ram Rider
Mega Knight Zap Firecracker
Inferno Tower Ram Rider Mega Knight
Inferno Tower Zap Ram Rider Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower
Mega Knight Zap Archers Firecracker Ram Rider Little Prince
Zap Archers Firecracker Ram Rider Mega Knight Little Prince
Inferno Tower Ram Rider
Mega Knight Archers Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Archers Inferno Tower
Zap Archers Firecracker Mega Knight
Mega Knight Skeletons Zap Inferno Tower Ram Rider
Mega Knight Zap Inferno Tower Ram Rider
Inferno Tower Skeletons Ram Rider Mega Knight
Firecracker Skeletons Zap Archers Ram Rider
Skeletons Archers Inferno Tower Ram Rider
Inferno Tower Mega Knight
Zap Mega Knight Skeletons Firecracker Inferno Tower
Inferno Tower Skeletons
Mega Knight Inferno Tower
Mega Knight Zap
Mega Knight Skeletons Inferno Tower Ram Rider
Archers Firecracker Mega Knight
Inferno Tower Skeletons Zap Archers Firecracker Little Prince
Mega Knight Zap Archers Firecracker Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ram Rider
Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Ram Rider
Archers Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Ram Rider
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Archers Firecracker Mega Knight
Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Zap Ram Rider
Zap Ram Rider Mega Knight
Zap Firecracker
Zap Archers Firecracker Little Prince
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Archers
Zap Archers Firecracker Ram Rider
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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