My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Recruits Tombstone Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Recruits Hog Rider Dark Prince
Giant Snowball
Archers Minion Horde Royal Recruits Tombstone Hog Rider
Zap
Archers Firecracker Minion Horde Tombstone Dark Prince
Barbarian Barrel
Archers Firecracker Royal Recruits Tombstone Dark Prince
The Log
Archers Firecracker Royal Recruits Tombstone Hog Rider Dark Prince
Earthquake
Archers Firecracker Tombstone Hog Rider
Arrows
Archers Firecracker Minion Horde Royal Recruits Tombstone
Royal Delivery
Archers Firecracker Minion Horde Royal Recruits Hog Rider Dark Prince
Fireball
Archers Firecracker Minion Horde Tombstone Hog Rider
Poison
Archers Firecracker Minion Horde Royal Recruits Tombstone
Lightning
Tombstone Dark Prince
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Tombstone Fireball Hog Rider Dark Prince Minion Horde Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Tombstone Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Hog Rider Dark Prince
Firecracker
Hog Rider Royal Recruits Dark Prince
Minion Horde
Hog Rider Dark Prince
Royal Recruits
Archers Firecracker Hog Rider
Tombstone
Fireball
Hog Rider Dark Prince
Hog Rider
Firecracker Fireball Archers Minion Horde Royal Recruits Dark Prince
Dark Prince
Archers Firecracker Minion Horde Fireball Hog Rider

Defense Synergies 0 11

Archers
Firecracker Royal Recruits Tombstone Dark Prince
Firecracker
Archers Royal Recruits Tombstone Dark Prince
Minion Horde
Tombstone
Royal Recruits
Archers Firecracker Tombstone
Tombstone
Archers Firecracker Minion Horde Royal Recruits Fireball
Fireball
Tombstone Dark Prince
Hog Rider
Dark Prince
Archers Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Royal Recruits Tombstone Fireball
Minion Horde Firecracker Royal Recruits Tombstone Dark Prince
Minion Horde Archers Royal Recruits Tombstone Dark Prince
Minion Horde Royal Recruits Firecracker Tombstone Dark Prince
Firecracker Royal Recruits Tombstone Fireball Dark Prince
Fireball Archers Firecracker Dark Prince
Minion Horde Archers Firecracker Tombstone Fireball
Royal Recruits Fireball
Minion Horde Royal Recruits Tombstone
Archers Firecracker Minion Horde Royal Recruits Dark Prince
Archers Minion Horde Firecracker Royal Recruits Tombstone Fireball Dark Prince
Minion Horde Archers Firecracker Fireball
Minion Horde Royal Recruits Tombstone Fireball Dark Prince
Fireball Firecracker Minion Horde Royal Recruits Tombstone Dark Prince
Royal Recruits Minion Horde Tombstone
Minion Horde Royal Recruits Fireball
Minion Horde Firecracker Royal Recruits Tombstone Fireball Dark Prince
Tombstone Fireball Archers Firecracker Minion Horde Royal Recruits Dark Prince
Archers Firecracker Royal Recruits Tombstone Fireball Dark Prince
Royal Recruits
Royal Recruits Dark Prince Archers Firecracker Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Tombstone Fireball Dark Prince
Fireball Archers Firecracker
Royal Recruits Tombstone Minion Horde Dark Prince
Royal Recruits Dark Prince Minion Horde Fireball
Royal Recruits Minion Horde Tombstone Dark Prince
Firecracker Fireball Archers Minion Horde
Royal Recruits Dark Prince Archers Minion Horde Tombstone Fireball
Minion Horde Royal Recruits Dark Prince
Minion Horde Royal Recruits Firecracker Tombstone Fireball Dark Prince
Royal Recruits Minion Horde Tombstone
Minion Horde Royal Recruits Tombstone Dark Prince
Royal Recruits Fireball Dark Prince
Royal Recruits Dark Prince Minion Horde Tombstone Fireball
Royal Recruits Archers Firecracker Minion Horde Fireball
Royal Recruits Tombstone Archers Firecracker Minion Horde Fireball Dark Prince
Archers Firecracker Minion Horde Royal Recruits Fireball Dark Prince
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Royal Recruits
Firecracker Fireball
Minion Horde Fireball
Firecracker Royal Recruits Fireball Dark Prince
Fireball Firecracker Minion Horde Dark Prince
Firecracker Fireball Minion Horde
Archers Firecracker Minion Horde
Fireball Firecracker
Fireball Firecracker
Minion Horde Fireball
Firecracker Minion Horde Royal Recruits Fireball Dark Prince
Fireball Archers Firecracker
Firecracker Fireball
Firecracker Minion Horde Fireball
Firecracker Fireball
Firecracker Minion Horde Fireball
Firecracker Minion Horde Royal Recruits Fireball
Fireball
Minion Horde
Archers Firecracker Fireball Dark Prince
Firecracker Fireball
Minion Horde Fireball
Fireball
Minion Horde Royal Recruits Fireball
Firecracker Fireball Dark Prince
Minion Horde
Firecracker Fireball
Fireball
Fireball Firecracker
Archers Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball
Minion Horde Archers Royal Recruits Tombstone Fireball Dark Prince
Fireball Archers Firecracker
Fireball
Fireball Firecracker Minion Horde Dark Prince
Firecracker Fireball
Fireball
Firecracker Minion Horde Royal Recruits Dark Prince
Firecracker Minion Horde Royal Recruits Fireball
Firecracker Fireball
Firecracker Royal Recruits Fireball Dark Prince
Fireball Firecracker

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