My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Tombstone Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Royal Hogs Dark Prince
Giant Snowball
Spear Goblins Archers Tombstone Hog Rider Royal Hogs
Zap
Spear Goblins Archers Tombstone Inferno Tower Royal Hogs Dark Prince
Barbarian Barrel
Spear Goblins Archers Tombstone Inferno Tower Royal Hogs Dark Prince
The Log
Spear Goblins Archers Tombstone Hog Rider Royal Hogs Dark Prince
Earthquake
Spear Goblins Archers Tombstone Hog Rider Inferno Tower Royal Hogs
Arrows
Spear Goblins Archers Tombstone Royal Hogs
Royal Delivery
Spear Goblins Archers Hog Rider Royal Hogs Dark Prince Mother Witch
Fireball
Archers Tombstone Hog Rider Inferno Tower Royal Hogs Mother Witch
Poison
Spear Goblins Archers Tombstone Inferno Tower Royal Hogs Mother Witch
Lightning
Tombstone Inferno Tower Dark Prince Mother Witch
Rocket
Hog Rider Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tombstone Inferno Tower Dark Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Tombstone Hog Rider Dark Prince Mother Witch Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Tombstone Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Hogs Dark Prince
Archers
Hog Rider Royal Hogs Dark Prince
Tombstone
Hog Rider
Spear Goblins Archers Dark Prince Mother Witch
Inferno Tower
Royal Hogs
Mother Witch Spear Goblins Archers Dark Prince
Dark Prince
Spear Goblins Archers Hog Rider Royal Hogs Mother Witch
Mother Witch
Royal Hogs Hog Rider Dark Prince

Defense Synergies 0 10

Spear Goblins
Archers Tombstone Inferno Tower Dark Prince
Archers
Spear Goblins Tombstone Inferno Tower Dark Prince
Tombstone
Spear Goblins Archers Mother Witch
Hog Rider
Inferno Tower
Spear Goblins Archers Dark Prince
Royal Hogs
Dark Prince
Spear Goblins Archers Inferno Tower Mother Witch
Mother Witch
Tombstone Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Inferno Tower
Inferno Tower Tombstone Dark Prince
Inferno Tower Archers Tombstone Dark Prince
Inferno Tower Tombstone Dark Prince
Tombstone Dark Prince
Spear Goblins Archers Dark Prince Mother Witch
Inferno Tower Spear Goblins Archers Tombstone
Inferno Tower
Inferno Tower Tombstone
Spear Goblins Archers Inferno Tower Dark Prince
Archers Mother Witch Spear Goblins Tombstone Dark Prince
Inferno Tower Spear Goblins Archers
Tombstone Inferno Tower Dark Prince
Tombstone Dark Prince
Inferno Tower Tombstone
Inferno Tower
Tombstone Inferno Tower Dark Prince
Tombstone Spear Goblins Archers Dark Prince
Spear Goblins Archers Tombstone Dark Prince Mother Witch
Inferno Tower
Dark Prince Spear Goblins Archers Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Tombstone Inferno Tower Dark Prince
Archers
Tombstone Spear Goblins Inferno Tower Dark Prince
Dark Prince Inferno Tower
Inferno Tower Tombstone Dark Prince
Mother Witch Archers
Dark Prince Spear Goblins Archers Tombstone Inferno Tower
Inferno Tower Dark Prince
Spear Goblins Tombstone Inferno Tower Dark Prince
Inferno Tower Tombstone
Tombstone Inferno Tower Dark Prince
Dark Prince
Dark Prince Tombstone Inferno Tower
Archers
Tombstone Inferno Tower Spear Goblins Archers Dark Prince
Archers Inferno Tower Dark Prince Mother Witch
Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Dark Prince
Mother Witch Spear Goblins
Archers
Dark Prince
Archers
Spear Goblins
Archers Dark Prince
Mother Witch
Mother Witch Dark Prince
Archers Mother Witch
Spear Goblins Archers Tombstone Dark Prince
Archers
Dark Prince
Dark Prince
Dark Prince

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