My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Inferno Dragon
Giant Snowball
Goblins Archers Minions Inferno Dragon
Zap
Goblins Archers Minions Inferno Dragon
Barbarian Barrel
Goblins Archers Knight
The Log
Goblins Archers
Earthquake
Archers
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Knight Minions Inferno Dragon
Fireball
Archers Minions Inferno Dragon
Poison
Archers Minions
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Minions Inferno Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Golem Inferno Dragon
Arrows
Golem Archers Knight Lightning
Knight
Archers Minions Arrows
Minions
Knight Golem Inferno Dragon
Lightning
Golem Arrows
Golem
Arrows Lightning Archers Minions
Inferno Dragon
Archers Minions

Defense Synergies 2 5

Goblins
Archers Knight
Archers
Knight Goblins Minions
Arrows
Knight Lightning
Knight
Archers Minions Goblins Arrows
Minions
Knight Archers
Lightning
Arrows
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions
Inferno Dragon Goblins Knight Minions
Goblins Archers Knight Minions Lightning Inferno Dragon
Inferno Dragon Goblins Knight Minions
Lightning Arrows
Arrows Goblins Archers Minions
Minions Lightning Inferno Dragon Archers Arrows
Lightning Arrows
Inferno Dragon Goblins Minions
Knight Goblins Archers
Goblins Archers Minions Arrows Knight
Arrows Minions Inferno Dragon Archers
Knight Minions Lightning
Goblins Arrows Minions
Inferno Dragon Knight
Lightning Inferno Dragon
Goblins Arrows Knight Minions
Arrows Goblins Archers Knight Minions
Arrows Archers Knight Minions Inferno Dragon
Inferno Dragon
Goblins Archers Arrows Knight Minions
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers
Archers Arrows Knight Lightning Inferno Dragon
Goblins Knight Minions Lightning
Lightning Knight
Knight Inferno Dragon
Arrows Archers Minions
Goblins Archers Knight Minions Lightning
Knight Inferno Dragon
Lightning Goblins Knight Minions Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Minions
Lightning Arrows
Lightning Knight
Archers
Goblins Archers Knight Minions Lightning Inferno Dragon
Arrows Minions Archers Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows
Lightning Arrows
Lightning Arrows Knight
Arrows
Arrows Minions
Archers Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblins Minions
Lightning Arrows Knight
Lightning Archers Arrows
Lightning Knight
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Archers Arrows
Lightning Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows
Lightning Minions
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Archers Minions
Lightning Archers Arrows
Arrows
Lightning Knight
Arrows Lightning
Lightning Arrows
Minions Lightning
Lightning
Lightning
Inferno Dragon
Lightning

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