My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Giant Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Elite Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Giant
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Knight Rascals Elite Barbarians Magic Archer
The Log
Archers Rascals Elite Barbarians
Earthquake
Archers
Arrows
Archers Rascals
Royal Delivery
Archers Knight Rascals Elite Barbarians Magic Archer
Fireball
Archers Rascals Elite Barbarians Magic Archer
Poison
Archers Rascals Magic Archer
Lightning
Knight Elite Barbarians Magic Archer
Rocket
Rascals Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Magic Archer Golden Knight Rascals Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Magic Archer Golden Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elite Barbarians Giant
Knight
Archers Elite Barbarians Magic Archer
Rascals
Magic Archer
Elite Barbarians
Archers Knight Golden Knight
Giant
Archers Rocket Magic Archer
Rocket
Giant
Magic Archer
Knight Rascals Giant Golden Knight
Golden Knight
Elite Barbarians Magic Archer

Defense Synergies 2 3

Archers
Knight Rascals Golden Knight
Knight
Archers Magic Archer
Rascals
Archers
Elite Barbarians
Golden Knight
Giant
Rocket
Magic Archer
Knight
Golden Knight
Archers Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Magic Archer Golden Knight
Elite Barbarians Knight Rascals
Rocket Archers Knight Rascals Elite Barbarians
Elite Barbarians Knight Rascals
Elite Barbarians Rocket
Archers Rascals Magic Archer
Rocket Archers Rascals Magic Archer
Rocket Rascals Magic Archer Golden Knight
Rascals Elite Barbarians
Knight Elite Barbarians Archers Rascals
Archers Knight Rascals Magic Archer
Archers Rascals Magic Archer
Knight Rascals Elite Barbarians Rocket
Rocket Rascals Magic Archer Golden Knight
Elite Barbarians Knight Rascals
Rocket Rascals Elite Barbarians
Knight Rascals Elite Barbarians
Archers Knight Rascals Elite Barbarians Magic Archer Golden Knight
Archers Knight Rascals Magic Archer
Elite Barbarians
Rascals Archers Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Archers Elite Barbarians
Archers Knight Elite Barbarians Rocket Magic Archer
Knight Rascals Elite Barbarians Rocket Golden Knight
Rocket Knight Rascals Elite Barbarians
Knight Rascals Elite Barbarians
Rocket Archers Rascals Magic Archer
Rascals Rocket Archers Knight Elite Barbarians
Knight Rascals Elite Barbarians
Rocket Knight Elite Barbarians Magic Archer
Knight Rascals Elite Barbarians Golden Knight
Rocket Elite Barbarians
Rascals Elite Barbarians Rocket Knight Golden Knight
Archers Rascals Magic Archer
Rascals Elite Barbarians Archers Knight Rocket Magic Archer Golden Knight
Archers Rascals Elite Barbarians Magic Archer Golden Knight
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rascals Rocket Golden Knight
Magic Archer Golden Knight
Rocket Magic Archer
Knight Rascals Rocket
Rocket Magic Archer
Rocket Magic Archer
Archers Magic Archer
Magic Archer
Golden Knight
Rocket Elite Barbarians
Rocket Knight Magic Archer Golden Knight
Archers Rocket Magic Archer
Rocket Knight Elite Barbarians Magic Archer Golden Knight
Rocket Magic Archer
Elite Barbarians Magic Archer
Rocket Magic Archer Golden Knight
Magic Archer Rocket
Rocket
Rocket
Rocket Archers Magic Archer
Rocket Magic Archer Golden Knight
Rocket Magic Archer
Rocket
Rocket
Rocket
Magic Archer
Magic Archer Golden Knight
Magic Archer Golden Knight
Rocket Magic Archer Golden Knight
Elite Barbarians Archers Magic Archer
Rocket
Elite Barbarians
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Archers Rocket Magic Archer
Rocket Archers Magic Archer
Knight Rascals Rocket Magic Archer
Magic Archer
Rocket
Elite Barbarians
Rascals Elite Barbarians Rocket Magic Archer Golden Knight
Rocket Magic Archer
Rocket Magic Archer Golden Knight
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: