My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Skeleton Barrel Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel Miner
Giant Snowball
Skeletons Archers Skeleton Barrel Miner
Zap
Skeletons Archers Skeleton Barrel
Barbarian Barrel
Skeletons Archers Knight Skeleton Barrel Bomb Tower
The Log
Skeletons Archers Skeleton Barrel Suspicious Bush
Earthquake
Skeletons Archers Bomb Tower
Arrows
Skeletons Archers Skeleton Barrel Suspicious Bush
Royal Delivery
Skeletons Archers Knight Skeleton Barrel Miner
Fireball
Archers Skeleton Barrel Suspicious Bush Bomb Tower
Poison
Archers Skeleton Barrel Suspicious Bush Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Suspicious Bush Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush The Log Archers Knight Skeleton Barrel Miner Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush The Log Archers

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Skeleton Barrel Miner
Knight
Archers Skeleton Barrel The Log Miner
Skeleton Barrel
Knight Miner Archers
Suspicious Bush
Miner
Bomb Tower
The Log
Knight Miner
Miner
Skeleton Barrel Archers Knight Suspicious Bush The Log

Defense Synergies 3 8

Skeletons
Archers Knight Bomb Tower The Log
Archers
Knight Skeletons Bomb Tower The Log
Knight
Archers Bomb Tower Skeletons The Log
Skeleton Barrel
Suspicious Bush
Bomb Tower
Knight The Log Skeletons Archers
The Log
Bomb Tower Skeletons Archers Knight Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel The Log
Bomb Tower Skeletons Knight The Log
Bomb Tower Skeletons Archers Knight
Bomb Tower Skeletons Knight
Bomb Tower The Log
The Log Skeletons Archers Bomb Tower
Archers Bomb Tower
Skeleton Barrel Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Archers Miner
Archers Skeletons Knight Bomb Tower The Log
Archers
Bomb Tower Skeletons Knight The Log
Bomb Tower The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Skeletons Knight
Bomb Tower Archers Knight The Log
Bomb Tower The Log Archers Knight
Bomb Tower
Archers Knight Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers
Archers Knight Skeleton Barrel Bomb Tower The Log Miner
Skeletons Knight Bomb Tower The Log
Knight The Log
Skeletons Knight
Skeletons Archers Skeleton Barrel Bomb Tower
Skeletons Archers Knight Bomb Tower
Knight Bomb Tower
Skeletons Knight Bomb Tower The Log
Skeletons
Knight Bomb Tower
The Log
Skeletons Knight Bomb Tower
Archers Bomb Tower
Skeletons Archers Knight Bomb Tower The Log
Archers Bomb Tower The Log
Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight The Log
Skeleton Barrel The Log Miner
Skeleton Barrel The Log Miner
Knight Skeleton Barrel The Log
The Log
Skeleton Barrel
Archers The Log
The Log Skeleton Barrel
The Log Miner Skeleton Barrel
Miner Knight Skeleton Barrel The Log
Archers
Knight Skeleton Barrel The Log Miner
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Archers Skeleton Barrel The Log
Skeleton Barrel The Log Miner
The Log
The Log
Skeleton Barrel The Log
The Log
The Log Miner Skeleton Barrel
Skeleton Barrel The Log Miner
Miner Skeleton Barrel The Log
Archers
Skeleton Barrel
The Log Miner
The Log
Skeleton Barrel Archers
Archers
The Log
Miner Knight
The Log Skeleton Barrel
The Log
Skeleton Barrel The Log Miner

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