My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Bandit
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Firecracker Bandit
Barbarian Barrel
Archers Goblin Gang Firecracker Bandit Magic Archer
The Log
Archers Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Mini P.E.K.K.A Bandit Magic Archer
Fireball
Archers Goblin Gang Firecracker Bandit Magic Archer
Poison
Archers Goblin Gang Firecracker Magic Archer
Lightning
Mini P.E.K.K.A Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Firecracker Bandit Mini P.E.K.K.A Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Firecracker

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Bandit Mega Knight
Arrows
Archers Mini P.E.K.K.A Bandit Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A Bandit
Firecracker
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Archers Arrows Goblin Gang Firecracker Magic Archer Mega Knight
Bandit
Archers Arrows Goblin Gang Firecracker Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Archers Arrows Firecracker Mini P.E.K.K.A Bandit Magic Archer

Defense Synergies 1 18

Archers
Goblin Gang Firecracker Mini P.E.K.K.A Bandit Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Bandit
Goblin Gang
Archers Firecracker Mini P.E.K.K.A Bandit Magic Archer
Firecracker
Archers Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Archers Arrows Goblin Gang Firecracker Magic Archer
Bandit
Archers Arrows Goblin Gang Firecracker Magic Archer Mega Knight
Magic Archer
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Arrows Archers Firecracker Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Mini P.E.K.K.A Goblin Gang Firecracker Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers Bandit
Mini P.E.K.K.A Goblin Gang Firecracker Bandit Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Archers Firecracker Bandit Magic Archer Mega Knight
Archers Arrows Goblin Gang Firecracker Magic Archer
Arrows Bandit Magic Archer Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Firecracker Mini P.E.K.K.A Bandit Mega Knight
Archers Goblin Gang Arrows Firecracker Bandit Magic Archer Mega Knight
Arrows Archers Goblin Gang Firecracker Magic Archer
Mini P.E.K.K.A Mega Knight Goblin Gang Bandit
Mega Knight Arrows Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Goblin Gang Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Mega Knight Archers Goblin Gang Firecracker Bandit Magic Archer
Arrows Archers Firecracker Bandit Magic Archer Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Archers Arrows Firecracker Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers Bandit
Bandit Archers Arrows Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Goblin Gang Bandit Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bandit
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Arrows Firecracker Archers Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Archers Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Bandit Magic Archer
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Bandit
Archers Firecracker Magic Archer Mega Knight
Goblin Gang Archers Firecracker Mini P.E.K.K.A Magic Archer
Arrows Mega Knight Archers Firecracker Mini P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Bandit
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Archers Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit
Goblin Gang Mini P.E.K.K.A
Firecracker Arrows Bandit Magic Archer
Archers Arrows Firecracker Magic Archer
Firecracker Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit Magic Archer
Magic Archer Arrows Firecracker Bandit Mega Knight
Arrows
Mini P.E.K.K.A
Archers Arrows Firecracker Mini P.E.K.K.A Bandit Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer Mega Knight
Arrows Firecracker Bandit Magic Archer
Archers Arrows Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A
Arrows Bandit Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Archers Goblin Gang Bandit Magic Archer
Archers Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer Mega Knight
Firecracker Mega Knight

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