My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Hog Rider P.E.K.K.A
Fireball
Archers Hog Rider
Poison
Bats Archers
Lightning
Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Hog Rider Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight P.E.K.K.A
Archers
Arrows Hog Rider P.E.K.K.A Mega Knight
Arrows
Hog Rider P.E.K.K.A Archers Mega Knight
Hog Rider
Bats Arrows The Log Archers Mega Knight
P.E.K.K.A
Arrows Goblinstein Bats Archers The Log
The Log
Hog Rider P.E.K.K.A Mega Knight
Mega Knight
Bats Archers Arrows Hog Rider The Log
Goblinstein
P.E.K.K.A

Defense Synergies 3 8

Bats
P.E.K.K.A The Log Mega Knight
Archers
P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Goblinstein Bats Archers Arrows
The Log
P.E.K.K.A Bats Archers Mega Knight
Mega Knight
Arrows Bats Archers The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Bats The Log Mega Knight
P.E.K.K.A Mega Knight Bats Archers
P.E.K.K.A Bats Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows The Log Bats Archers Mega Knight
Bats Archers Arrows
Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Archers Mega Knight
Bats Archers Arrows The Log Mega Knight
Arrows Bats Archers
P.E.K.K.A Mega Knight Bats The Log
Mega Knight Bats Arrows P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight Goblinstein
Mega Knight Bats Arrows P.E.K.K.A
Arrows Mega Knight Bats Archers The Log
Arrows The Log Bats Archers Mega Knight
P.E.K.K.A
Mega Knight Bats Archers Arrows P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A
Archers Arrows The Log Mega Knight
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Mega Knight
Arrows Goblinstein Bats Archers
P.E.K.K.A Bats Archers
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblinstein Bats The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight
Archers Mega Knight
Bats Archers P.E.K.K.A The Log Goblinstein
Bats Arrows Mega Knight Archers P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight Goblinstein
Arrows Goblinstein Bats
Archers Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Archers Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight Goblinstein
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Archers Arrows
Bats Goblinstein
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Bats Archers Goblinstein
Archers Arrows
Arrows The Log
Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
Bats The Log
Bats
The Log Mega Knight
P.E.K.K.A
Mega Knight

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