My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton King
Giant Snowball
Archers Goblin Gang Skeleton King
Zap
Archers Goblin Gang Skeleton King
Barbarian Barrel
Archers Goblin Gang Wizard Skeleton King
The Log
Archers Goblin Gang Skeleton King
Earthquake
Archers Goblin Gang Skeleton King
Arrows
Archers Goblin Gang Skeleton King
Royal Delivery
Archers Goblin Gang Wizard P.E.K.K.A Mother Witch Skeleton King
Fireball
Archers Goblin Gang Wizard Mother Witch Skeleton King
Poison
Archers Goblin Gang Wizard Mother Witch Skeleton King
Lightning
Wizard Mother Witch Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Void Mother Witch Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Void

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A
Goblin Gang
P.E.K.K.A Skeleton King
Wizard
Rage P.E.K.K.A
Rage
Wizard Mother Witch
Void
P.E.K.K.A
Archers Goblin Gang Wizard Mother Witch
Mother Witch
Rage P.E.K.K.A
Skeleton King
Goblin Gang

Defense Synergies 0 7

Archers
Goblin Gang P.E.K.K.A Skeleton King
Goblin Gang
Archers P.E.K.K.A
Wizard
P.E.K.K.A Skeleton King
Rage
Void
P.E.K.K.A
Archers Goblin Gang Wizard
Mother Witch
Skeleton King
Skeleton King
Archers Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A Archers Void
P.E.K.K.A Goblin Gang Skeleton King
P.E.K.K.A
Goblin Gang Archers Mother Witch
Archers Goblin Gang Wizard Void
Void P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang Archers
Archers Goblin Gang Mother Witch Wizard Skeleton King
Archers Goblin Gang Wizard
P.E.K.K.A Goblin Gang Wizard
Wizard Goblin Gang P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Gang Skeleton King
Goblin Gang P.E.K.K.A
Wizard Goblin Gang P.E.K.K.A
Archers Goblin Gang Wizard
Wizard Archers Mother Witch
P.E.K.K.A
Goblin Gang Wizard Archers P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Void P.E.K.K.A
Void Archers Goblin Gang Wizard
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Wizard Mother Witch Archers Goblin Gang
Goblin Gang P.E.K.K.A Archers Void
P.E.K.K.A
Void P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Void
P.E.K.K.A Goblin Gang Wizard Skeleton King
Wizard Archers
Goblin Gang Archers P.E.K.K.A Skeleton King
Archers Wizard P.E.K.K.A Mother Witch Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void
Void
Void
Wizard
Wizard Mother Witch
Archers Wizard
Wizard
Void Wizard
Goblin Gang Void
Void Wizard
Void Archers Wizard
Void
Void
Wizard
Wizard
Void Archers Wizard
Wizard Void Mother Witch
Void
Wizard Void
Void
Void
Mother Witch Wizard
Void Wizard
Void Wizard
Void
Archers Wizard Void Mother Witch
Wizard Void
Void
Void Wizard
Void
P.E.K.K.A
Wizard
Archers Goblin Gang Void
Archers Wizard
Void Goblin Gang Wizard
Wizard Skeleton King
Void
P.E.K.K.A
Goblin Gang Skeleton King
Void
Void
P.E.K.K.A
Wizard Void
Void

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