My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Royal Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Archers Firecracker
The Log
Ice Spirit Archers Firecracker Royal Giant Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Ice Spirit Archers Firecracker
Royal Delivery
Ice Spirit Archers Firecracker Hog Rider P.E.K.K.A
Fireball
Archers Firecracker Hog Rider
Poison
Archers Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Firecracker Fireball Hog Rider Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Firecracker

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Hog Rider P.E.K.K.A Archers Firecracker Royal Giant
Zap
Ice Spirit Firecracker Fireball Hog Rider P.E.K.K.A Archers Royal Giant
Archers
Ice Spirit Zap Royal Giant Hog Rider P.E.K.K.A
Firecracker
Zap Royal Giant Hog Rider Ice Spirit P.E.K.K.A
Royal Giant
Ice Spirit Firecracker Fireball Ice Spirit Zap Archers Hog Rider
Fireball
Zap Royal Giant Hog Rider
Hog Rider
Ice Spirit Zap Firecracker Fireball Archers Royal Giant
P.E.K.K.A
Ice Spirit Zap Archers Firecracker

Defense Synergies 2 10

Ice Spirit
Zap Archers Firecracker Fireball P.E.K.K.A
Zap
Ice Spirit Fireball Archers Firecracker P.E.K.K.A
Archers
Ice Spirit Zap Firecracker P.E.K.K.A
Firecracker
Ice Spirit Zap Archers P.E.K.K.A
Royal Giant
Fireball
Zap Ice Spirit
Hog Rider
P.E.K.K.A
Ice Spirit Zap Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Ice Spirit Zap Firecracker
P.E.K.K.A Archers
P.E.K.K.A Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Zap Archers Firecracker
Ice Spirit Zap Archers Firecracker Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A
Ice Spirit Archers Firecracker
Archers Zap Firecracker Fireball
Zap Archers Firecracker Fireball
P.E.K.K.A Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Fireball P.E.K.K.A
Firecracker Fireball P.E.K.K.A
Ice Spirit Fireball Zap Archers Firecracker
Zap Ice Spirit Archers Firecracker Fireball
P.E.K.K.A
Archers Firecracker Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Firecracker
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap Fireball
P.E.K.K.A
Firecracker Fireball Ice Spirit Zap Archers
P.E.K.K.A Archers Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Firecracker Fireball
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Archers Firecracker Fireball
Ice Spirit Zap Archers Firecracker Fireball P.E.K.K.A
Zap Archers Firecracker Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Zap
Archers Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Archers Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Archers Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Archers Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Ice Spirit Archers Fireball
Fireball Zap Archers Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Fireball Firecracker

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