My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Dark Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Dark Prince
Giant Snowball
Skeletons Goblins Archers Little Prince
Zap
Skeletons Goblins Archers Royal Giant Dark Prince Little Prince
Barbarian Barrel
Skeletons Goblins Archers Dark Prince Little Prince
The Log
Skeletons Goblins Archers Royal Giant Dark Prince Little Prince
Earthquake
Skeletons Archers
Arrows
Skeletons Goblins Archers Little Prince
Royal Delivery
Skeletons Goblins Archers Dark Prince Little Prince
Fireball
Archers Little Prince
Poison
Archers Little Prince
Lightning
Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins The Log Archers Royal Delivery Little Prince Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins The Log Archers

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Archers Royal Giant
Archers
Goblins Royal Giant Dark Prince
Royal Delivery
Royal Giant
Goblins Archers Dark Prince The Log
Dark Prince
Archers Royal Giant Little Prince
The Log
Royal Giant Little Prince
Little Prince
Dark Prince The Log

Defense Synergies 0 17

Skeletons
Archers Royal Delivery Dark Prince The Log Little Prince
Goblins
Archers The Log Little Prince
Archers
Skeletons Goblins Royal Delivery Dark Prince The Log
Royal Delivery
Skeletons Archers Dark Prince The Log Little Prince
Royal Giant
Dark Prince
Skeletons Archers Royal Delivery The Log Little Prince
The Log
Skeletons Goblins Archers Royal Delivery Dark Prince Little Prince
Little Prince
Skeletons Goblins Royal Delivery Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeletons Goblins Royal Delivery Dark Prince The Log
Skeletons Goblins Archers Royal Delivery Dark Prince
Skeletons Goblins Dark Prince
Royal Delivery Dark Prince The Log
Royal Delivery The Log Skeletons Goblins Archers Dark Prince
Archers Royal Delivery Little Prince
The Log
Skeletons Goblins
Skeletons Goblins Archers Royal Delivery Dark Prince Little Prince
Goblins Archers Skeletons Royal Delivery Dark Prince The Log
Archers Royal Delivery
Skeletons Royal Delivery Dark Prince The Log
Goblins Royal Delivery Dark Prince The Log
Royal Delivery The Log
Skeletons Goblins Royal Delivery Dark Prince
Royal Delivery Goblins Archers Dark Prince The Log Little Prince
Royal Delivery The Log Archers Dark Prince Little Prince
Dark Prince Goblins Archers Royal Delivery The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Archers Royal Delivery Dark Prince
Royal Delivery Archers The Log
Royal Delivery Skeletons Goblins Dark Prince The Log
Dark Prince Royal Delivery The Log
Skeletons Royal Delivery Dark Prince
Royal Delivery Skeletons Archers
Royal Delivery Dark Prince Skeletons Goblins Archers
Royal Delivery Dark Prince
Royal Delivery Skeletons Goblins Dark Prince The Log
Skeletons Royal Delivery
Dark Prince
Royal Delivery Dark Prince The Log
Royal Delivery Dark Prince Skeletons
Archers
Skeletons Goblins Archers Royal Delivery Dark Prince The Log Little Prince
Archers Royal Delivery Dark Prince The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Dark Prince The Log
Dark Prince The Log
Archers The Log
The Log
The Log
Goblins
Dark Prince The Log
Archers
The Log
The Log
The Log
The Log
Archers Dark Prince The Log
The Log Little Prince
The Log
The Log
The Log
The Log Dark Prince Little Prince
The Log
The Log
The Log
Archers Little Prince
The Log
The Log
Archers Dark Prince
Archers
The Log
Dark Prince
The Log
Dark Prince
The Log
Dark Prince The Log Little Prince

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