My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Rascals Musketeer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Ram Rider
Giant Snowball
Bomber Archers Musketeer Ram Rider
Zap
Bomber Archers Ram Rider
Barbarian Barrel
Electro Spirit Bomber Archers Rascals Musketeer
The Log
Electro Spirit Bomber Archers Rascals Musketeer Ram Rider
Earthquake
Bomber Archers
Arrows
Electro Spirit Bomber Archers Rascals
Royal Delivery
Electro Spirit Bomber Archers Rascals Musketeer Ram Rider
Fireball
Bomber Archers Rascals Musketeer Ram Rider
Poison
Bomber Archers Rascals Musketeer
Lightning
Musketeer Ram Rider
Rocket
Rascals Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bomber The Log Archers Musketeer Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Bomber The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Bomber
Ram Rider
Archers
Ram Rider
Rascals
Musketeer Ram Rider
Musketeer
Rascals Mirror The Log Ram Rider
Mirror
The Log Musketeer Ram Rider
The Log
Mirror Musketeer Ram Rider
Ram Rider
Electro Spirit Bomber Archers Rascals Musketeer Mirror The Log

Defense Synergies 1 10

Electro Spirit
The Log
Bomber
The Log
Archers
Rascals The Log
Rascals
Archers Musketeer The Log
Musketeer
The Log Rascals Mirror Ram Rider
Mirror
Musketeer The Log
The Log
Musketeer Electro Spirit Bomber Archers Rascals Mirror Ram Rider
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer The Log Ram Rider
Rascals Musketeer The Log Ram Rider
Ram Rider Bomber Archers Rascals Musketeer
Rascals Musketeer Ram Rider
Bomber The Log
The Log Electro Spirit Bomber Archers Rascals Musketeer
Musketeer Ram Rider Electro Spirit Archers Rascals
Electro Spirit Rascals Musketeer The Log Ram Rider
Rascals Musketeer
Bomber Archers Rascals Musketeer
Archers Electro Spirit Bomber Rascals Musketeer The Log Ram Rider
Musketeer Archers Rascals Ram Rider
Bomber Rascals Musketeer The Log Ram Rider
Bomber Electro Spirit Rascals The Log
Rascals Ram Rider
Rascals The Log Ram Rider
Bomber Rascals Musketeer
Electro Spirit Bomber Archers Rascals Musketeer The Log Ram Rider
The Log Electro Spirit Bomber Archers Rascals Musketeer Ram Rider
Musketeer Ram Rider
Bomber Rascals Electro Spirit Archers Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers
Bomber Archers Musketeer The Log
Rascals Musketeer The Log Ram Rider
Rascals Musketeer The Log Ram Rider
Rascals Musketeer Ram Rider
Electro Spirit Archers Rascals Musketeer Ram Rider
Rascals Archers Musketeer Ram Rider
Rascals
Electro Spirit The Log
Musketeer
Rascals Musketeer
The Log
Rascals Ram Rider
Bomber Archers Rascals Musketeer
Rascals Electro Spirit Bomber Archers Musketeer The Log
Electro Spirit Bomber Archers Rascals Musketeer The Log
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer The Log
Musketeer The Log Ram Rider
The Log
Rascals Musketeer The Log
Bomber The Log
Electro Spirit Musketeer Ram Rider
Bomber Archers Musketeer The Log
The Log Ram Rider
The Log Ram Rider
Musketeer
Musketeer The Log Ram Rider
Archers Musketeer
Musketeer The Log
Musketeer
Musketeer The Log
Bomber Musketeer The Log
Musketeer The Log
Bomber
Bomber Archers Musketeer The Log
Bomber The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Electro Spirit Bomber
The Log Musketeer Ram Rider
Musketeer The Log Ram Rider
Musketeer The Log
Archers Musketeer
Electro Spirit Musketeer
Bomber Musketeer The Log
Electro Spirit
The Log
Electro Spirit Archers Musketeer
Archers Musketeer Ram Rider
The Log
Rascals Musketeer
The Log Bomber Musketeer
Musketeer
Electro Spirit Rascals Musketeer The Log
Musketeer
Musketeer The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: